Ejemplo n.º 1
0
        private void MouseMoveEntities(bool mouseDown)
        {
            EntityLayer entities = layers[currentLayer].Layer as EntityLayer;

            if (!mouseDown)
            {
                List <Entity> all = entities.GetEntitiesAt(mousePosition);
                hoveringEntity = null;
                for (int i = all.Count - 1; i >= 0; i--)
                {
                    if (!all[i].Destroyed && all[i].Properties.GetInt("isTile", 0) == 0)
                    {
                        hoveringEntity = all[i];
                        break;
                    }
                }
            }
            else
            {
                if (selectedEntity != null)
                {
                    selectedEntity.Position = mousePosition + mouseOffset;
                    selectedEntity.Integrate(0);
                }
            }
        }
Ejemplo n.º 2
0
        public override void Update(float elapsed)
        {
            if (!selecting)
            {
                base.Update(elapsed);
            }
            else
            {
                previous      = current;
                current       = Mouse.GetState();
                mousePosition = new Vector2(current.X, current.Y);
            }

            if (Hover == null)
            {
                //not hovering over anything
                if (current.LeftButton == ButtonState.Pressed && previous.LeftButton != ButtonState.Pressed)
                {
                    if (Command == "Select")
                    {
                        ClearSelected();
                        List <Entity> entities = entityLayer.GetEntitiesAt(mousePosition);
                        bool          selected = false;
                        for (int i = 0; i < entities.Count; i++)
                        {
                            if (AddSelected(entities[i]))
                            {
                                selected = true;
                                break;
                            }
                        }
                        if (!selected)
                        {
                            mouseDownPosition = mousePosition;
                            selecting         = true;
                        }
                    }
                    else
                    {
                        InstructSelected(new MouseCommand(Command, mousePosition, entityLayer.GetEntityAt(mousePosition)));
                    }
                }
                if (current.RightButton == ButtonState.Pressed && previous.RightButton != ButtonState.Pressed)
                {
                    InstructSelected(new MouseCommand("Right", mousePosition, entityLayer.GetEntityAt(mousePosition)));
                }
            }
            if (selecting)
            {
                if (current.LeftButton != ButtonState.Pressed && previous.LeftButton == ButtonState.Pressed)
                {
                    SelectAll(mouseDownPosition, mousePosition);
                    selecting = false;
                }
            }
        }