void Awake() { me = GetComponent <Entity>(); floor = GetComponentInChildren <EntityFloor>(); animator = GetComponentInChildren <Animator>(); characterController = GetComponent <CharacterController>(); agent = GetComponent <NavMeshAgent>(); if (agent) { agent.stoppingDistance = reachDistance; agent.speed = speed; agent.acceleration = accelerationForce; } }
void Awake() { me = GetComponent<Entity>(); floor = GetComponentInChildren<EntityFloor>(); animator = GetComponentInChildren<Animator>(); characterController = GetComponent<CharacterController>(); agent = GetComponent<NavMeshAgent>(); if (agent) { agent.stoppingDistance = reachDistance; agent.speed = speed; agent.acceleration = accelerationForce; } }