Ejemplo n.º 1
0
        void Awake()
        {
            me       = GetComponent <Entity>();
            floor    = GetComponentInChildren <EntityFloor>();
            animator = GetComponentInChildren <Animator>();

            characterController = GetComponent <CharacterController>();
            agent = GetComponent <NavMeshAgent>();

            if (agent)
            {
                agent.stoppingDistance = reachDistance;
                agent.speed            = speed;
                agent.acceleration     = accelerationForce;
            }
        }
Ejemplo n.º 2
0
        void Awake()
        {
            me = GetComponent<Entity>();
            floor = GetComponentInChildren<EntityFloor>();
            animator = GetComponentInChildren<Animator>();

            characterController = GetComponent<CharacterController>();
            agent = GetComponent<NavMeshAgent>();

            if (agent)
            {
                agent.stoppingDistance = reachDistance;
                agent.speed = speed;
                agent.acceleration = accelerationForce;
            }
        }