// Token: 0x0600009E RID: 158 RVA: 0x00012510 File Offset: 0x00010710 public override bool OnBeforeCalloutDisplayed() { this.SpawnPoint = NOOSEHeadquarters.sPos_prota; EManager.limoM = new Vehicle(Main.vPatrol1, NOOSEHeadquarters.sPos_limo, NOOSEHeadquarters.he_limo); EManager.fbi1M = new Vehicle(Main.vPatrol2, NOOSEHeadquarters.sPos_fbi1, NOOSEHeadquarters.he_fbi1); EManager.fbi2M = new Vehicle(Main.vPatrol3, NOOSEHeadquarters.sPos_fbi2, NOOSEHeadquarters.he_fbi2); Noose_HQ_To_Maze_Bank.p_limo = new Ped("S_M_M_FIBOffice_01", EManager.limoM.Position, 0f); Noose_HQ_To_Maze_Bank.p_limo.WarpIntoVehicle(EManager.limoM, -1); Noose_HQ_To_Maze_Bank.p_fbi1 = new Ped("S_M_M_FIBOffice_02", EManager.fbi1M.Position, 0f); Noose_HQ_To_Maze_Bank.p_fbi1.WarpIntoVehicle(EManager.fbi1M, -1); Noose_HQ_To_Maze_Bank.p_fbi2 = new Ped("U_M_M_JewelSec_01", EManager.fbi2M.Position, 0f); Noose_HQ_To_Maze_Bank.p_fbi2.WarpIntoVehicle(EManager.fbi2M, -1); if (!EntityExtensions.Exists(Noose_HQ_To_Maze_Bank.p_limo)) { return(false); } if (!EntityExtensions.Exists(Noose_HQ_To_Maze_Bank.p_fbi1)) { return(false); } if (!EntityExtensions.Exists(Noose_HQ_To_Maze_Bank.p_fbi2)) { return(false); } base.ShowCalloutAreaBlipBeforeAccepting(this.SpawnPoint, 25f); base.AddMinimumDistanceCheck(15f, this.SpawnPoint); base.CalloutMessage = "Protection : NOOSE HQ to Maze Bank"; base.CalloutPosition = this.SpawnPoint; Functions.PlayScannerAudioUsingPosition("WE_HAVE CONVOY_ESCORT IN_OR_ON_POSITION", this.SpawnPoint); return(base.OnBeforeCalloutDisplayed()); }
// Token: 0x06000068 RID: 104 RVA: 0x00008620 File Offset: 0x00006820 public override bool OnBeforeCalloutDisplayed() { this.SpawnPoint = GalileoObservatory.sPos_prota; EManager.limoM = new Vehicle(Main.vPatrol1, GalileoObservatory.sPos_limo, GalileoObservatory.he_limo); EManager.fbi1M = new Vehicle(Main.vPatrol2, GalileoObservatory.sPos_fbi1, GalileoObservatory.he_fbi1); EManager.fbi2M = new Vehicle(Main.vPatrol3, GalileoObservatory.sPos_fbi2, GalileoObservatory.he_fbi2); Observatory_to_Richards_Majestic.p_limo = new Ped("S_M_M_FIBOffice_01", EManager.limoM.Position, 0f); Observatory_to_Richards_Majestic.p_limo.WarpIntoVehicle(EManager.limoM, -1); Observatory_to_Richards_Majestic.p_fbi1 = new Ped("S_M_M_FIBOffice_02", EManager.fbi1M.Position, 0f); Observatory_to_Richards_Majestic.p_fbi1.WarpIntoVehicle(EManager.fbi1M, -1); Observatory_to_Richards_Majestic.p_fbi2 = new Ped("U_M_M_JewelSec_01", EManager.fbi2M.Position, 0f); Observatory_to_Richards_Majestic.p_fbi2.WarpIntoVehicle(EManager.fbi2M, -1); if (!EntityExtensions.Exists(Observatory_to_Richards_Majestic.p_limo)) { return(false); } if (!EntityExtensions.Exists(Observatory_to_Richards_Majestic.p_fbi1)) { return(false); } if (!EntityExtensions.Exists(Observatory_to_Richards_Majestic.p_fbi2)) { return(false); } base.ShowCalloutAreaBlipBeforeAccepting(this.SpawnPoint, 25f); base.AddMinimumDistanceCheck(15f, this.SpawnPoint); base.CalloutMessage = "Protection : Galileo Observatory to Richards Majestic"; base.CalloutPosition = this.SpawnPoint; Functions.PlayScannerAudioUsingPosition("WE_HAVE CONVOY_ESCORT IN_OR_ON_POSITION", this.SpawnPoint); return(base.OnBeforeCalloutDisplayed()); }
// Token: 0x060000B1 RID: 177 RVA: 0x0001589C File Offset: 0x00013A9C public override bool OnBeforeCalloutDisplayed() { this.SpawnPoint = Bolingbroke_EMS.sPosProta; Ambulance_Escort_Bollingbrook_to_Davis.limo = new Vehicle("AMBULANCE", Bolingbroke_EMS.sPosAmbulance, Bolingbroke_EMS.he_ambulance); Ambulance_Escort_Bollingbrook_to_Davis.pems_1 = new Ped("S_M_M_Paramedic_01", Ambulance_Escort_Bollingbrook_to_Davis.limo.Position, 0f); Ambulance_Escort_Bollingbrook_to_Davis.pems_1.WarpIntoVehicle(Ambulance_Escort_Bollingbrook_to_Davis.limo, -1); if (!EntityExtensions.Exists(Ambulance_Escort_Bollingbrook_to_Davis.limo)) { return(false); } if (!EntityExtensions.Exists(Ambulance_Escort_Bollingbrook_to_Davis.pems_1)) { return(false); } base.ShowCalloutAreaBlipBeforeAccepting(this.SpawnPoint, 25f); base.AddMinimumDistanceCheck(15f, this.SpawnPoint); base.CalloutMessage = "Ambulance Escort : State Penitentiary"; base.CalloutPosition = this.SpawnPoint; Functions.PlayScannerAudioUsingPosition("WE_HAVE CONVOY_ESCORT IN_OR_ON_POSITION", this.SpawnPoint); return(base.OnBeforeCalloutDisplayed()); }
// Token: 0x060000AA RID: 170 RVA: 0x00014774 File Offset: 0x00012974 public override bool OnBeforeCalloutDisplayed() { this.SpawnPoint = VespucciPolice.sPos_prota; EManager.limoM = new Vehicle("PBUS", VespucciPolice.sPos_bus, VespucciPolice.he_bus); EManager.fbi1M = new Vehicle("FBI2", VespucciPolice.sPos_riot, VespucciPolice.he_riot); Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo = new Ped("S_M_Y_Swat_01", EManager.limoM.Position, 0f); Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.WarpIntoVehicle(EManager.limoM, -1); this.p_fbi1 = new Ped("MP_M_FIBSec_01", EManager.fbi1M.Position, 0f); this.p_fbi1.WarpIntoVehicle(EManager.fbi1M, -1); if (!EntityExtensions.Exists(Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo)) { return(false); } if (!EntityExtensions.Exists(this.p_fbi1)) { return(false); } base.ShowCalloutAreaBlipBeforeAccepting(this.SpawnPoint, 25f); base.AddMinimumDistanceCheck(15f, this.SpawnPoint); base.CalloutMessage = "Prisoner Transfer : Vespucci Police Station"; base.CalloutPosition = this.SpawnPoint; Functions.PlayScannerAudioUsingPosition("WE_HAVE CONVOY_ESCORT IN_OR_ON_POSITION", this.SpawnPoint); return(base.OnBeforeCalloutDisplayed()); }
// Token: 0x0600006B RID: 107 RVA: 0x000088A0 File Offset: 0x00006AA0 public override void Process() { base.Process(); this.isCalloutAccepted = true; while (Vector3.Distance(Game.LocalPlayer.Character.Position, this.SpawnPoint) > 35f) { GameFiber.Yield(); } NativeFunction.CallByName <uint>("CLEAR_ALL_HELP_MESSAGES", Array.Empty <NativeArgument>()); if (Game.LocalPlayer.Character.IsInAnyVehicle(false)) { try { Observatory_to_Richards_Majestic.prota = Game.LocalPlayer.Character.CurrentVehicle; goto IL_AC; } catch (Exception) { Observatory_to_Richards_Majestic.prota = new Vehicle("FBI2", GalileoObservatory.sPos_prota, GalileoObservatory.he_prota); goto IL_AC; } } Observatory_to_Richards_Majestic.prota = new Vehicle("FBI2", GalileoObservatory.sPos_prota, GalileoObservatory.he_prota); IL_AC: if (Observatory_to_Richards_Majestic.prota == null || !Observatory_to_Richards_Majestic.prota.IsValid() || !EntityExtensions.Exists(Observatory_to_Richards_Majestic.prota)) { Observatory_to_Richards_Majestic.prota = new Vehicle("FBI2", GalileoObservatory.sPos_prota, GalileoObservatory.he_prota); } EManager.protaM = Observatory_to_Richards_Majestic.prota; this.blBlip.Delete(); Observatory_to_Richards_Majestic.p_fbi1.Inventory.GiveNewWeapon(EManager.vWeaponsList.ElementAt(new Random().Next(1, EManager.vWeaponsList.Count)), 500, true); Observatory_to_Richards_Majestic.p_fbi2.Inventory.GiveNewWeapon(EManager.vWeaponsList.ElementAt(new Random().Next(1, EManager.vWeaponsList.Count)), 300, true); Observatory_to_Richards_Majestic.p_limo.Inventory.GiveNewWeapon(EManager.vWeaponsList.ElementAt(new Random().Next(1, EManager.vWeaponsList.Count)), 200, true); Game.DisplaySubtitle("Park your car at the ~y~stand-by checkpoint~w~ and wait for the VIP.", 5000); int num = NativeFunction.CallByName <int>("CREATE_CHECKPOINT", new NativeArgument[] { 0, GalileoObservatory.sPos_prota.X, GalileoObservatory.sPos_prota.Y, GalileoObservatory.sPos_prota.Z, 0, 0, 0, 5f, (int)Color.Yellow.R, (int)Color.Yellow.G, (int)Color.Yellow.B, 30, 0 }); while (Vector3.Distance(Game.LocalPlayer.Character.Position, this.SpawnPoint) > 3f) { GameFiber.Yield(); } NativeFunction.CallByName <uint>("DELETE_CHECKPOINT", new NativeArgument[] { num }); UI.canReturn = false; UI.EscortInfo(); this.fbi1 = EManager.fbi1M; this.fbi2 = EManager.fbi2M; this.limo = EManager.limoM; Game.FrameRender += EManager.Game_FrameRenderRes; GameFiber.StartNew(new ThreadStart(new EManager().ManageRiskLevel)); Game.DisplaySubtitle("Wait for the VIP to take his seat.", 5000); GameFiber.Sleep(4000); Observatory_to_Richards_Majestic.vip = new Ped(EManager.vipModel, GalileoObservatory.wPos_vip, GalileoObservatory.he_vip); Observatory_to_Richards_Majestic.vip.MakePersistent(); Observatory_to_Richards_Majestic.vip.Tasks.FollowNavigationMeshToPosition(this.limo.Position, 0.7f, this.limo.Heading, 0f); Observatory_to_Richards_Majestic.vip.IsVisible = true; GameFiber.StartNew(new ThreadStart(new EManager().isVIPDead)); EManager.currentCallState = EManager.CallState.EscortInProgress; while (Vector3.Distance(Observatory_to_Richards_Majestic.vip.Position, this.limo.Position) > 15f) { GameFiber.Yield(); } Observatory_to_Richards_Majestic.p_fbi1.RelationshipGroup = "POLICE"; Observatory_to_Richards_Majestic.p_fbi2.RelationshipGroup = "POLICE"; Observatory_to_Richards_Majestic.p_limo.RelationshipGroup = "POLICE"; Observatory_to_Richards_Majestic.vip.RelationshipGroup = "POLICE"; Observatory_to_Richards_Majestic.vip.Tasks.EnterVehicle(this.limo, 2).WaitForCompletion(); Observatory_to_Richards_Majestic.vip.BlockPermanentEvents = true; this.limo.MakePersistent(); this.fbi1.MakePersistent(); this.fbi2.MakePersistent(); Observatory_to_Richards_Majestic.prota.MakePersistent(); this.b_limo = this.limo.AttachBlip(); this.b_fbi1 = this.fbi1.AttachBlip(); this.b_fbi2 = this.fbi2.AttachBlip(); this.b_limo.Sprite = 58; this.b_fbi1.Sprite = 1; this.b_fbi2.Sprite = 1; Game.FrameRender -= EManager.Game_FrameRenderRes; Game.SetRelationshipBetweenRelationshipGroups(Observatory_to_Richards_Majestic.p_limo.RelationshipGroup, Game.LocalPlayer.Character.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups(Game.LocalPlayer.Character.RelationshipGroup, Observatory_to_Richards_Majestic.p_limo.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups("ATTACKERS", Observatory_to_Richards_Majestic.p_limo.RelationshipGroup, 5); Game.SetRelationshipBetweenRelationshipGroups("COP", Observatory_to_Richards_Majestic.p_fbi1.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups(Observatory_to_Richards_Majestic.p_fbi1.RelationshipGroup, "COP", 1); Observatory_to_Richards_Majestic.p_limo.CanAttackFriendlies = false; Observatory_to_Richards_Majestic.p_fbi1.CanAttackFriendlies = false; Observatory_to_Richards_Majestic.p_fbi2.CanAttackFriendlies = false; Game.FrameRender += EManager.Game_FrameRender; Game.LogTrivial("<<<< Los Santos Protection Unit >>>> Please stay close to your team members to ensure their security."); Game.DisplaySubtitle("Lead the team to the ~r~" + EManager.currentDestination + "~w~.", 6000); GameFiber.StartNew(new ThreadStart(new EManager().GenerateRandomEnemies)); GameFiber.StartNew(new ThreadStart(new EManager().GenerateEnemiesWithZone)); Observatory_to_Richards_Majestic.arBlip = new Blip(RichardsMajesticStudio.sPos_prota); Observatory_to_Richards_Majestic.arBlip.Color = Color.Red; Observatory_to_Richards_Majestic.arBlip.EnableRoute(Color.Red); GameFiber.StartNew(new ThreadStart(new EManager().ExternalEvent)); this.limo.IsSirenOn = true; this.fbi1.IsSirenOn = true; this.fbi2.IsSirenOn = true; if (Main.muteSirens) { this.limo.IsSirenOn = true; this.fbi1.IsSirenSilent = true; this.fbi2.IsSirenSilent = true; } NativeFunction.CallByName <uint>("TASK_VEHICLE_ESCORT", new NativeArgument[] { Observatory_to_Richards_Majestic.p_limo, this.limo, Observatory_to_Richards_Majestic.prota, -1, 21f, 1074528293, 6f, -1, 15f }); NativeFunction.CallByName <uint>("TASK_VEHICLE_ESCORT", new NativeArgument[] { Observatory_to_Richards_Majestic.p_fbi1, this.fbi1, this.limo, -1, 22f, 1074528293, 7f, -1, 15f }); NativeFunction.CallByName <uint>("TASK_VEHICLE_ESCORT", new NativeArgument[] { Observatory_to_Richards_Majestic.p_fbi2, this.fbi2, this.fbi1, -1, 21f, 1074528293, 6f, -1, 15f }); GameFiber.StartNew(new ThreadStart(new EManager().StuckVehicle)); GameFiber.StartNew(new ThreadStart(new EManager().DistanceWatcher)); Ped ped = new Ped("S_M_Y_Construct_01", RichardsMajesticStudio.sPos_limo, RichardsMajesticStudio.he_limo); Game.FrameRender += EManager.Mod_Controls1; GameFiber.Sleep(12000); Game.FrameRender -= EManager.Mod_Controls1; while (Vector3.Distance(Game.LocalPlayer.Character.Position, RichardsMajesticStudio.sPos_prota) > 75f) { GameFiber.Yield(); } Vehicle[] nearbyVehicles = ped.GetNearbyVehicles(14); try { foreach (Vehicle vehicle in nearbyVehicles) { if (!vehicle.IsEngineOn) { vehicle.Delete(); } GameFiber.Yield(); } } catch (Exception) { } ped.Delete(); while (Vector3.Distance(Game.LocalPlayer.Character.Position, RichardsMajesticStudio.sPos_prota) > 60f) { GameFiber.Yield(); } Observatory_to_Richards_Majestic.arBlip.Delete(); EManager.currentCallState = EManager.CallState.Parking; int num2; Vector3 vector; if (!EManager.isPlayerDrivingLimo) { num2 = NativeFunction.CallByName <int>("CREATE_CHECKPOINT", new NativeArgument[] { 0, RichardsMajesticStudio.sPos_prota.X, RichardsMajesticStudio.sPos_prota.Y, RichardsMajesticStudio.sPos_prota.Z, 0, 0, 0, 5f, (int)Color.Yellow.R, (int)Color.Yellow.G, (int)Color.Yellow.B, 50, 0 }); vector..ctor(RichardsMajesticStudio.sPos_prota.X, RichardsMajesticStudio.sPos_prota.Y, RichardsMajesticStudio.sPos_prota.Z); } else { num2 = NativeFunction.CallByName <int>("CREATE_CHECKPOINT", new NativeArgument[] { 0, RichardsMajesticStudio.sPos_limo.X, RichardsMajesticStudio.sPos_limo.Y, RichardsMajesticStudio.sPos_limo.Z, 0, 0, 0, 5f, (int)Color.Yellow.R, (int)Color.Yellow.G, (int)Color.Yellow.B, 50, 0 }); vector..ctor(RichardsMajesticStudio.sPos_limo.X, RichardsMajesticStudio.sPos_limo.Y, RichardsMajesticStudio.sPos_limo.Z); } Game.DisplaySubtitle("Park the car at the ~y~stand-by point~w~.", 5000); if (!EManager.isPlayerDrivingLimo) { Observatory_to_Richards_Majestic.p_limo.Tasks.ParkVehicle(RichardsMajesticStudio.sPos_limo, RichardsMajesticStudio.he_limo); } Game.FrameRender += EManager.Mod_Controls2; try { Observatory_to_Richards_Majestic.p_fbi1.Tasks.ParkVehicle(RichardsMajesticStudio.sPos_fbi1, RichardsMajesticStudio.he_fbi1); } catch (Exception) { Game.LogTrivial("Fbi1 couldn't park."); } GameFiber.Sleep(4000); try { Observatory_to_Richards_Majestic.p_fbi2.Tasks.ParkVehicle(RichardsMajesticStudio.sPos_fbi2, RichardsMajesticStudio.he_fbi2); goto IL_BCF; } catch (Exception) { Game.LogTrivial("Fbi2 couldn't park."); goto IL_BCF; } IL_BCA: GameFiber.Yield(); IL_BCF: if (Vector3.Distance(Game.LocalPlayer.Character.Position, vector) <= 4f) { Game.FrameRender -= EManager.Mod_Controls2; GameFiber.Sleep(2000); NativeFunction.CallByName <uint>("DELETE_CHECKPOINT", new NativeArgument[] { num2 }); while (Vector3.Distance(this.limo.Position, RichardsMajesticStudio.sPos_limo) > 5f) { GameFiber.Yield(); } if (!EManager.isPlayerDrivingLimo) { Observatory_to_Richards_Majestic.p_limo.Tasks.Clear(); Observatory_to_Richards_Majestic.p_limo.Tasks.LeaveVehicle(256); } EManager.currentCallState = EManager.CallState.Arrived; Game.DisplaySubtitle("Leave the vehicle and stay close to the VIP.", 5000); Observatory_to_Richards_Majestic.vip.Tasks.FollowNavigationMeshToPosition(RichardsMajesticStudio.wPos_vip, RichardsMajesticStudio.he_vip - 180f, 0.5f).WaitForCompletion(); Observatory_to_Richards_Majestic.vip.Delete(); Game.DisplaySubtitle("~g~MISSION COMPLETE ~w~: You have successfully transported the VIP.", 5000); this.End(); return; } goto IL_BCA; }
// Token: 0x060000B4 RID: 180 RVA: 0x00015A38 File Offset: 0x00013C38 public override void Process() { base.Process(); this.isCalloutAccepted = true; while (Vector3.Distance(Game.LocalPlayer.Character.Position, this.SpawnPoint) > 35f) { GameFiber.Yield(); } NativeFunction.CallByName <uint>("CLEAR_ALL_HELP_MESSAGES", Array.Empty <NativeArgument>()); if (Game.LocalPlayer.Character.IsInAnyVehicle(false)) { try { Ambulance_Escort_Bollingbrook_to_Davis.prota = Game.LocalPlayer.Character.CurrentVehicle; goto IL_AC; } catch (Exception) { Ambulance_Escort_Bollingbrook_to_Davis.prota = new Vehicle("POLICE4", Bolingbroke_EMS.sPosProta, Bolingbroke_EMS.he_prota); goto IL_AC; } } Ambulance_Escort_Bollingbrook_to_Davis.prota = new Vehicle("POLICE4", Bolingbroke_EMS.sPosProta, Bolingbroke_EMS.he_prota); IL_AC: if (Ambulance_Escort_Bollingbrook_to_Davis.prota == null || !Ambulance_Escort_Bollingbrook_to_Davis.prota.IsValid() || !EntityExtensions.Exists(Ambulance_Escort_Bollingbrook_to_Davis.prota)) { Ambulance_Escort_Bollingbrook_to_Davis.prota = new Vehicle("POLICE4", Bolingbroke_EMS.sPosProta, Bolingbroke_EMS.he_prota); } EManager.protaM = Ambulance_Escort_Bollingbrook_to_Davis.prota; this.blBlip.Delete(); Game.DisplaySubtitle("Park your car at the ~y~stand-by checkpoint~w~ and wait for the injured inmate.", 5000); int num = NativeFunction.CallByName <int>("CREATE_CHECKPOINT", new NativeArgument[] { 0, Bolingbroke_EMS.sPosProta.X, Bolingbroke_EMS.sPosProta.Y, Bolingbroke_EMS.sPosProta.Z, 0, 0, 0, 5f, (int)Color.Yellow.R, (int)Color.Yellow.G, (int)Color.Yellow.B, 30, 0 }); while (Vector3.Distance(Game.LocalPlayer.Character.Position, this.SpawnPoint) > 3f) { GameFiber.Yield(); } NativeFunction.CallByName <uint>("DELETE_CHECKPOINT", new NativeArgument[] { num }); UI.canReturn = false; UI.EscortInfo(); SCALL_Manager.GeneratePrisoner_EMS(); Game.FrameRender += SCALL_Manager.Game_FrameRenderRes_EMS; GameFiber.StartNew(new ThreadStart(new EManager().ManageRiskLevel)); Game.DisplaySubtitle("Wait for the inmate to get in the ambulance.", 5000); GameFiber.Sleep(6000); Ambulance_Escort_Bollingbrook_to_Davis.vip = new Ped("S_M_Y_Prisoner_01", Bolingbroke_EMS.wPos_prisoner, Bolingbroke_EMS.he_prisoner); Ambulance_Escort_Bollingbrook_to_Davis.vip.MakePersistent(); GameFiber.StartNew(new ThreadStart(new SCALL_Manager().isVIPDead_EMS)); Ambulance_Escort_Bollingbrook_to_Davis.vip.Tasks.EnterVehicle(Ambulance_Escort_Bollingbrook_to_Davis.limo, 1).WaitForCompletion(); Ambulance_Escort_Bollingbrook_to_Davis.pems_2 = new Ped("S_M_M_Paramedic_01", Bolingbroke_EMS.wPos_prisoner, Bolingbroke_EMS.he_prisoner); Ambulance_Escort_Bollingbrook_to_Davis.pems_2.MakePersistent(); Ambulance_Escort_Bollingbrook_to_Davis.pems_2.Tasks.EnterVehicle(Ambulance_Escort_Bollingbrook_to_Davis.limo, 0).WaitForCompletion(); EManager.currentCallState = EManager.CallState.EscortInProgress; Ambulance_Escort_Bollingbrook_to_Davis.vip.BlockPermanentEvents = true; Ambulance_Escort_Bollingbrook_to_Davis.pems_1.BlockPermanentEvents = true; Ambulance_Escort_Bollingbrook_to_Davis.pems_2.BlockPermanentEvents = true; Ambulance_Escort_Bollingbrook_to_Davis.limo.MakePersistent(); Ambulance_Escort_Bollingbrook_to_Davis.prota.MakePersistent(); Ambulance_Escort_Bollingbrook_to_Davis.limo.IsSirenOn = true; Ambulance_Escort_Bollingbrook_to_Davis.limo.IsSirenSilent = true; this.b_limo = Ambulance_Escort_Bollingbrook_to_Davis.limo.AttachBlip(); this.b_limo.Sprite = 58; Game.FrameRender -= SCALL_Manager.Game_FrameRenderRes_EMS; Ambulance_Escort_Bollingbrook_to_Davis.vip.RelationshipGroup = "POLICE"; Ambulance_Escort_Bollingbrook_to_Davis.pems_1.RelationshipGroup = "POLICE"; Ambulance_Escort_Bollingbrook_to_Davis.pems_2.RelationshipGroup = "POLICE"; Game.SetRelationshipBetweenRelationshipGroups(Ambulance_Escort_Bollingbrook_to_Davis.vip.RelationshipGroup, Game.LocalPlayer.Character.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups(Game.LocalPlayer.Character.RelationshipGroup, Ambulance_Escort_Bollingbrook_to_Davis.vip.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups("ATTACKERS", Ambulance_Escort_Bollingbrook_to_Davis.vip.RelationshipGroup, 5); Game.SetRelationshipBetweenRelationshipGroups("COP", Ambulance_Escort_Bollingbrook_to_Davis.vip.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups(Ambulance_Escort_Bollingbrook_to_Davis.vip.RelationshipGroup, "COP", 1); Game.FrameRender += EManager.Game_FrameRender_SP1; Game.LogTrivial("<<<< Los Santos Protection Unit >>>> Please stay close to your team members to ensure their security."); Game.DisplaySubtitle("Lead the team to the ~r~" + EManager.currentDestination + "~w~.", 6000); GameFiber.StartNew(new ThreadStart(new EManager().GenerateRandomEnemies)); GameFiber.StartNew(new ThreadStart(new EManager().GenerateEnemiesWithZone)); Ambulance_Escort_Bollingbrook_to_Davis.arBlip = new Blip(DavisHospital_EMS.sPosProta); Ambulance_Escort_Bollingbrook_to_Davis.arBlip.Color = Color.Red; Ambulance_Escort_Bollingbrook_to_Davis.arBlip.EnableRoute(Color.Red); GameFiber.StartNew(new ThreadStart(new EManager().ExternalEvent)); Ambulance_Escort_Bollingbrook_to_Davis.limo.IsSirenOn = true; if (Main.muteSirens) { Ambulance_Escort_Bollingbrook_to_Davis.limo.IsSirenSilent = true; } NativeFunction.CallByName <uint>("TASK_VEHICLE_ESCORT", new NativeArgument[] { Ambulance_Escort_Bollingbrook_to_Davis.pems_1, Ambulance_Escort_Bollingbrook_to_Davis.limo, Ambulance_Escort_Bollingbrook_to_Davis.prota, -1, 21f, 1074528293, 6f, -1, 15f }); GameFiber.StartNew(new ThreadStart(new EManager().StuckVehicle)); GameFiber.StartNew(new ThreadStart(new SCALL_Manager().DistanceWatcher_EMS)); Ped ped = new Ped("S_M_Y_Construct_01", DavisHospital_EMS.sPosAmbulance, DavisHospital_EMS.he_ambulance); Game.FrameRender += EManager.Mod_Controls1; GameFiber.Sleep(12000); Game.FrameRender -= EManager.Mod_Controls1; while (Vector3.Distance(Game.LocalPlayer.Character.Position, DavisHospital_EMS.sPosProta) > 75f) { GameFiber.Yield(); } Vehicle[] nearbyVehicles = ped.GetNearbyVehicles(14); try { foreach (Vehicle vehicle in nearbyVehicles) { if (!vehicle.IsEngineOn) { vehicle.Delete(); } GameFiber.Yield(); } } catch (Exception) { } ped.Delete(); while (Vector3.Distance(Game.LocalPlayer.Character.Position, DavisHospital_EMS.sPosProta) > 23f) { GameFiber.Yield(); } Ambulance_Escort_Bollingbrook_to_Davis.arBlip.Delete(); EManager.currentCallState = EManager.CallState.Parking; int num2 = NativeFunction.CallByName <int>("CREATE_CHECKPOINT", new NativeArgument[] { 0, DavisHospital_EMS.sPosProta.X, DavisHospital_EMS.sPosProta.Y, DavisHospital_EMS.sPosProta.Z, 0, 0, 0, 5f, (int)Color.Yellow.R, (int)Color.Yellow.G, (int)Color.Yellow.B, 30, 0 }); Game.DisplaySubtitle("Park your car at the ~y~stand-by point~w~.", 5000); Ambulance_Escort_Bollingbrook_to_Davis.pems_1.Tasks.ParkVehicle(DavisHospital_EMS.sPosAmbulance, DavisHospital_EMS.he_ambulance); Game.FrameRender += EManager.Mod_Controls2; while (Vector3.Distance(Ambulance_Escort_Bollingbrook_to_Davis.prota.Position, DavisHospital_EMS.sPosProta) > 4f) { GameFiber.Yield(); } Game.FrameRender -= EManager.Mod_Controls2; GameFiber.Sleep(2000); NativeFunction.CallByName <uint>("DELETE_CHECKPOINT", new NativeArgument[] { num2 }); while (Vector3.Distance(Ambulance_Escort_Bollingbrook_to_Davis.limo.Position, DavisHospital_EMS.sPosAmbulance) > 5f) { GameFiber.Yield(); } Ambulance_Escort_Bollingbrook_to_Davis.pems_1.Tasks.Clear(); Ambulance_Escort_Bollingbrook_to_Davis.pems_1.Tasks.LeaveVehicle(256); EManager.currentCallState = EManager.CallState.Arrived; Game.DisplaySubtitle("Leave the vehicle and stay close to the VIP.", 5000); Ambulance_Escort_Bollingbrook_to_Davis.vip.Tasks.FollowNavigationMeshToPosition(DavisHospital_EMS.wPos_prisoner, DavisHospital_EMS.he_prisoner - 180f, 0.5f).WaitForCompletion(); Ambulance_Escort_Bollingbrook_to_Davis.vip.Delete(); Game.DisplaySubtitle("~g~MISSION COMPLETE ~w~: You have successfully transported the injured inmate.", 5000); this.End(); }
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 public static void RequestHeli() { Backup.hasHeliBeenAffected = false; while (EManager.currentCallState != EManager.CallState.Arrived) { if (!Backup.hasHeliBeenAffected) { switch (EManager.currentCall) { case EManager.Calls.ARCtoGOC: Backup.h = new Vehicle("FROGGER", new Vector3(-285.9166f, -619.4257f, 50.05699f), 255f); break; case EManager.Calls.LSAtoNOO: case EManager.Calls.LSAtoGAL: case EManager.Calls.LSAtoUD: case EManager.Calls.LSAtoMZB: case EManager.Calls.NOOtoMZB: goto IL_1B0; case EManager.Calls.KORtoGAL: Backup.h = new Vehicle("FROGGER", new Vector3(-2258.629f, 387.5014f, 188.3222f), 78.8285f); break; case EManager.Calls.PCALL_DWT_BBP: Backup.h = new Vehicle("FROGGER", new Vector3(449.1788f, -981.1251f, 43.41048f), 50.11336f); break; case EManager.Calls.MZBtoNOO: Backup.h = new Vehicle("FROGGER", new Vector3(-285.9166f, -619.4257f, 50.05699f), 255f); break; case EManager.Calls.UDPtoGOC: Backup.h = new Vehicle("FROGGER", new Vector3(-285.9166f, -619.4257f, 50.05699f), 255f); break; case EManager.Calls.KORtoMZB: Backup.h = new Vehicle("FROGGER", new Vector3(-2258.629f, 387.5014f, 188.3222f), 78.8285f); break; case EManager.Calls.GALtoRMS: Backup.h = new Vehicle("FROGGER", new Vector3(-413.7424f, 1098.916f, 332.2538f), 345.8513f); break; default: goto IL_1B0; } IL_1DD: Backup.p = new Ped("S_M_M_Pilot_02", Backup.h.Position, 0f); Backup.p.WarpIntoVehicle(Backup.h, -1); GameFiber.Sleep(2000); new EManager().SyncCall(); Backup.p.BlockPermanentEvents = true; Backup.hasHeliBeenAffected = true; Backup.a = Backup.h.AttachBlip(); Backup.a.Sprite = 15; goto IL_250; IL_1B0: Backup.h = new Vehicle("FROGGER", new Vector3(-1070.663f, -2946.223f, 13.665f), 232.3167f); goto IL_1DD; } IL_250: GameFiber.Sleep(10000); try { if (EntityExtensions.Exists(Backup.h) && Backup.h.IsValid()) { NativeFunction.CallByName <uint>("TASK_HELI_CHASE", new NativeArgument[] { Backup.p, EManager.vipM, 0f, 0f, 80f }); } } catch (Exception) { } GameFiber.Yield(); } NativeFunction.CallByName <uint>("TASK_HELI_MISSION", new NativeArgument[] { Backup.p, Backup.h, 0, 0, 449.1788f, -981.1251f, 43.41048f, 4, 20f, -1f, -1f, 10, 10, 5f, 0 }); Backup.h.Dismiss(); Backup.a.Delete(); }
// Token: 0x060000AD RID: 173 RVA: 0x0001496C File Offset: 0x00012B6C public override void Process() { base.Process(); this.isCalloutAccepted = true; while (Vector3.Distance(Game.LocalPlayer.Character.Position, this.SpawnPoint) > 40f) { GameFiber.Yield(); } NativeFunction.CallByName <uint>("CLEAR_ALL_HELP_MESSAGES", Array.Empty <NativeArgument>()); if (Game.LocalPlayer.Character.IsInAnyVehicle(false)) { try { Prisoner_Transport_Vespucci_to_Bollingbrook.prota = Game.LocalPlayer.Character.CurrentVehicle; goto IL_AC; } catch (Exception) { Prisoner_Transport_Vespucci_to_Bollingbrook.prota = new Vehicle("FBI2", VespucciPolice.sPos_prota, VespucciPolice.he_prota); goto IL_AC; } } Prisoner_Transport_Vespucci_to_Bollingbrook.prota = new Vehicle("FBI2", VespucciPolice.sPos_prota, VespucciPolice.he_prota); IL_AC: if (Prisoner_Transport_Vespucci_to_Bollingbrook.prota == null || !Prisoner_Transport_Vespucci_to_Bollingbrook.prota.IsValid() || !EntityExtensions.Exists(Prisoner_Transport_Vespucci_to_Bollingbrook.prota)) { Prisoner_Transport_Vespucci_to_Bollingbrook.prota = new Vehicle("FBI2", VespucciPolice.sPos_prota, VespucciPolice.he_prota); } EManager.protaM = Prisoner_Transport_Vespucci_to_Bollingbrook.prota; Prisoner_Transport_Vespucci_to_Bollingbrook.vip = new Ped(PCALL_Manager.pModel, VespucciPolice.wPos_prisoner, VespucciPolice.he_prisoner); Prisoner_Transport_Vespucci_to_Bollingbrook.vip.MakePersistent(); this.guard1 = new Ped("S_M_M_PrisGuard_01", VespucciPolice.wPos_guard1, VespucciPolice.he_guard1); this.guard1.MakePersistent(); this.guard2 = new Ped("S_M_Y_Swat_01", VespucciPolice.wPos_guard2, VespucciPolice.he_guard2); this.guard2.MakePersistent(); GameFiber.StartNew(new ThreadStart(new PCALL_Manager().isVIPDead)); this.blBlip.Delete(); this.p_fbi1.Inventory.GiveNewWeapon(EManager.vWeaponsList.ElementAt(new Random().Next(1, EManager.vWeaponsList.Count)), 500, true); Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.Inventory.GiveNewWeapon(EManager.vWeaponsList.ElementAt(new Random().Next(1, EManager.vWeaponsList.Count)), 200, true); this.guard1.Inventory.GiveNewWeapon(EManager.vWeaponsList.ElementAt(new Random().Next(1, EManager.vWeaponsList.Count)), 200, true); this.guard2.Inventory.GiveNewWeapon(EManager.vWeaponsList.ElementAt(new Random().Next(1, EManager.vWeaponsList.Count)), 200, true); if (Prisoner_Transport_Vespucci_to_Bollingbrook.< > o__18.< > p__0 == null) { Prisoner_Transport_Vespucci_to_Bollingbrook.< > o__18.< > p__0 = CallSite <Action <CallSite, object, Ped, bool> > .Create(Binder.InvokeMember(CSharpBinderFlags.ResultDiscarded, "SetEnableHandcuffs", null, typeof(Prisoner_Transport_Vespucci_to_Bollingbrook), new CSharpArgumentInfo[] { CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.UseCompileTimeType, null), CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.UseCompileTimeType, null), CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.UseCompileTimeType | CSharpArgumentInfoFlags.Constant, null) })); } Prisoner_Transport_Vespucci_to_Bollingbrook.< > o__18.< > p__0.Target(Prisoner_Transport_Vespucci_to_Bollingbrook.< > o__18.< > p__0, NativeFunction.Natives, Prisoner_Transport_Vespucci_to_Bollingbrook.vip, true); Game.DisplaySubtitle("Park your car at the ~y~stand-by checkpoint~w~ and wait for the prisoner.", 5000); int num = NativeFunction.CallByName <int>("CREATE_CHECKPOINT", new NativeArgument[] { 0, VespucciPolice.sPos_prota.X, VespucciPolice.sPos_prota.Y, VespucciPolice.sPos_prota.Z, 0, 0, 0, 5f, (int)Color.Yellow.R, (int)Color.Yellow.G, (int)Color.Yellow.B, 30, 0 }); while (Vector3.Distance(Game.LocalPlayer.Character.Position, this.SpawnPoint) > 3f) { GameFiber.Yield(); } NativeFunction.CallByName <uint>("DELETE_CHECKPOINT", new NativeArgument[] { num }); UI.canReturn = false; UI.EscortInfo(); this.fbi1 = EManager.fbi1M; this.limo = EManager.limoM; Game.FrameRender += PCALL_Manager.Game_FrameRenderRes; GameFiber.StartNew(new ThreadStart(new EManager().ManageRiskLevel)); Game.DisplaySubtitle("Wait for the prisoner to enter the bus.", 5000); this.guard1.Tasks.FollowNavigationMeshToPosition(this.limo.GetOffsetPosition(new Vector3(4f, 0f, 0f)), 0.7f, this.limo.Heading, 0f); GameFiber.Sleep(2000); Prisoner_Transport_Vespucci_to_Bollingbrook.vip.Tasks.FollowNavigationMeshToPosition(this.limo.GetOffsetPosition(new Vector3(3f, 0f, 0f)), 0.7f, this.limo.Heading, 0f); GameFiber.Sleep(3000); this.guard2.Tasks.FollowNavigationMeshToPosition(this.limo.GetOffsetPosition(new Vector3(4f, 0f, 0f)), 0.7f, this.limo.Heading, 0f); EManager.currentCallState = EManager.CallState.EscortInProgress; this.p_fbi1.RelationshipGroup = "POLICE"; Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.RelationshipGroup = "POLICE"; Prisoner_Transport_Vespucci_to_Bollingbrook.vip.RelationshipGroup = "POLICE"; this.guard1.RelationshipGroup = "POLICE"; this.guard2.RelationshipGroup = "POLICE"; while (Vector3.Distance(Prisoner_Transport_Vespucci_to_Bollingbrook.vip.Position, this.limo.GetOffsetPosition(new Vector3(5f, 0f, 0f))) > 15f || Vector3.Distance(this.guard1.Position, this.limo.GetOffsetPosition(new Vector3(5f, 0f, 0f))) > 15f || Vector3.Distance(this.guard2.Position, this.limo.GetOffsetPosition(new Vector3(5f, 0f, 0f))) > 15f) { GameFiber.Yield(); } Prisoner_Transport_Vespucci_to_Bollingbrook.vip.Tasks.EnterVehicle(this.limo, 2).WaitForCompletion(); Prisoner_Transport_Vespucci_to_Bollingbrook.vip.BlockPermanentEvents = true; this.guard1.Tasks.EnterVehicle(this.limo, 0).WaitForCompletion(); this.guard2.Tasks.EnterVehicle(this.limo, 1).WaitForCompletion(); GameFiber.StartNew(new ThreadStart(this.MakeGuardsFollowConvoy)); this.limo.MakePersistent(); this.fbi1.MakePersistent(); Prisoner_Transport_Vespucci_to_Bollingbrook.prota.MakePersistent(); this.b_limo = this.limo.AttachBlip(); this.b_fbi1 = this.fbi1.AttachBlip(); this.b_limo.Sprite = 58; this.b_fbi1.Sprite = 1; Game.FrameRender -= PCALL_Manager.Game_FrameRenderRes; Game.SetRelationshipBetweenRelationshipGroups(Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.RelationshipGroup, Game.LocalPlayer.Character.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups(Game.LocalPlayer.Character.RelationshipGroup, Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups("ATTACKERS", Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.RelationshipGroup, 5); Game.SetRelationshipBetweenRelationshipGroups("COP", this.p_fbi1.RelationshipGroup, 1); Game.SetRelationshipBetweenRelationshipGroups(this.p_fbi1.RelationshipGroup, "COP", 1); Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.CanAttackFriendlies = false; this.p_fbi1.CanAttackFriendlies = false; Game.FrameRender += PCALL_Manager.Game_FrameRender; Game.LogTrivial("<<<< Los Santos Protection Unit >>>> Please stay close to your team members to ensure their security."); Game.DisplaySubtitle("Lead the convoy to the ~r~" + EManager.currentDestination + "~w~.", 6000); GameFiber.StartNew(new ThreadStart(new EManager().GenerateRandomEnemies)); GameFiber.StartNew(new ThreadStart(new EManager().GenerateEnemiesWithZone)); Prisoner_Transport_Vespucci_to_Bollingbrook.arBlip = new Blip(Bolingbroke.sPos_prota); Prisoner_Transport_Vespucci_to_Bollingbrook.arBlip.Color = Color.Red; Prisoner_Transport_Vespucci_to_Bollingbrook.arBlip.EnableRoute(Color.Red); GameFiber.StartNew(new ThreadStart(new EManager().ExternalEvent)); this.limo.IsSirenOn = true; this.fbi1.IsSirenOn = true; if (Main.muteSirens) { this.limo.IsSirenSilent = true; this.fbi1.IsSirenSilent = true; } NativeFunction.CallByName <uint>("TASK_VEHICLE_ESCORT", new NativeArgument[] { Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo, this.limo, Prisoner_Transport_Vespucci_to_Bollingbrook.prota, -1, 21f, 1074528293, 6f, -1, 15f }); NativeFunction.CallByName <uint>("TASK_VEHICLE_ESCORT", new NativeArgument[] { this.p_fbi1, this.fbi1, this.limo, -1, 22f, 1074528293, 7f, -1, 15f }); GameFiber.StartNew(new ThreadStart(new EManager().StuckVehicle)); GameFiber.StartNew(new ThreadStart(new EManager().DistanceWatcher)); Ped ped = new Ped("S_M_Y_Construct_01", Bolingbroke.sPos_bus, Bolingbroke.he_bus); Game.FrameRender += EManager.Mod_Controls1; GameFiber.Sleep(12000); Game.FrameRender -= EManager.Mod_Controls1; GameFiber.Sleep(20000); while (Vector3.Distance(Game.LocalPlayer.Character.Position, Bolingbroke.sPos_prota) > 75f) { GameFiber.Yield(); } Vehicle[] nearbyVehicles = ped.GetNearbyVehicles(14); try { foreach (Vehicle vehicle in nearbyVehicles) { if (!vehicle.IsEngineOn) { vehicle.Delete(); } GameFiber.Yield(); } } catch (Exception) { } ped.Delete(); while (Vector3.Distance(Game.LocalPlayer.Character.Position, Bolingbroke.sPos_prota) > 60f) { GameFiber.Yield(); } Prisoner_Transport_Vespucci_to_Bollingbrook.arBlip.Delete(); EManager.currentCallState = EManager.CallState.Parking; int num2 = NativeFunction.CallByName <int>("CREATE_CHECKPOINT", new NativeArgument[] { 0, Bolingbroke.sPos_prota.X, Bolingbroke.sPos_prota.Y, Bolingbroke.sPos_prota.Z, 0, 0, 0, 5f, (int)Color.Yellow.R, (int)Color.Yellow.G, (int)Color.Yellow.B, 50, 0 }); Game.DisplaySubtitle("Park your car at the ~y~stand-by point~w~.", 5000); Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.Tasks.ParkVehicle(Bolingbroke.sPos_bus, Bolingbroke.he_bus); try { this.p_fbi1.Tasks.ParkVehicle(Bolingbroke.sPos_riot, Bolingbroke.he_riot); goto IL_C0F; } catch (Exception) { Game.LogTrivial("Fbi1 couldn't park."); goto IL_C0F; } IL_C0A: GameFiber.Yield(); IL_C0F: if (Vector3.Distance(Prisoner_Transport_Vespucci_to_Bollingbrook.prota.Position, Bolingbroke.sPos_prota) <= 4f) { GameFiber.Sleep(2000); NativeFunction.CallByName <uint>("DELETE_CHECKPOINT", new NativeArgument[] { num2 }); while (Vector3.Distance(this.limo.Position, Bolingbroke.sPos_bus) > 5f) { GameFiber.Yield(); } Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.Tasks.Clear(); Prisoner_Transport_Vespucci_to_Bollingbrook.p_limo.Tasks.LeaveVehicle(256); EManager.currentCallState = EManager.CallState.Arrived; Game.DisplaySubtitle("Leave the vehicle and stay close to the prisoner.", 5000); Prisoner_Transport_Vespucci_to_Bollingbrook.vip.Tasks.FollowNavigationMeshToPosition(Bolingbroke.wPos_prisoner, Bolingbroke.he_prisoner - 180f, 0.5f).WaitForCompletion(); Prisoner_Transport_Vespucci_to_Bollingbrook.vip.Delete(); Game.DisplaySubtitle("~g~MISSION COMPLETE ~w~: You have successfully transported the inmate.", 5000); this.End(); return; } goto IL_C0A; }