public override void Resume(EntityEffectManager.EffectSaveData_v1 effectData, EntityEffectManager manager, DaggerfallEntityBehaviour caster = null)
        {
            base.Resume(effectData, manager, caster);

            // Refresh head texture after effect resumes
            DaggerfallUI.RefreshLargeHUDHeadTexture();
        }
Ejemplo n.º 2
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        public override void Resume(EntityEffectManager.EffectSaveData_v1 effectData, EntityEffectManager manager, DaggerfallEntityBehaviour caster = null)
        {
            base.Resume(effectData, manager, caster);

            // Capture rest and travel events for disease progression on Resume
            if (IsIncumbent)
            {
                DaggerfallRestWindow.OnSleepTick       += ProgressDiseaseAfterSleepOrTravel;
                DaggerfallTravelPopUp.OnPostFastTravel += ProgressDiseaseAfterSleepOrTravel;
            }
        }
Ejemplo n.º 3
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 public override void Resume(EntityEffectManager.EffectSaveData_v1 effectData, EntityEffectManager manager, DaggerfallEntityBehaviour caster = null)
 {
     base.Resume(effectData, manager, caster);
     StartLevitating();
 }
Ejemplo n.º 4
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 public override void Resume(EntityEffectManager.EffectSaveData_v1 effectData, EntityEffectManager manager, DaggerfallEntityBehaviour caster = null)
 {
     base.Resume(effectData, manager, caster);
     CacheReferences();
 }
Ejemplo n.º 5
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 public override void Resume(EntityEffectManager.EffectSaveData_v1 effectData, EntityEffectManager manager, DaggerfallEntityBehaviour caster = null)
 {
     base.Resume(effectData, manager, caster);
     CheckCastBySkeletonKey();
     StartWaitingForDoor();
 }
Ejemplo n.º 6
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 public override void Resume(EntityEffectManager.EffectSaveData_v1 effectData, EntityEffectManager manager, DaggerfallEntityBehaviour caster = null)
 {
     base.Resume(effectData, manager, caster);
     isIncumbent = effectData.isIncumbent;
 }
Ejemplo n.º 7
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 public override void Resume(EntityEffectManager.EffectSaveData_v1 effectData, EntityEffectManager manager, DaggerfallEntityBehaviour caster = null)
 {
     base.Resume(effectData, manager, caster);
     StartParalyzation();
     ShowPlayerParalyzed();
 }