Ejemplo n.º 1
0
 public BulletTransmit(EntityBase entity, int bulletid, bool clear = false)
 {
     this.m_Entity      = entity;
     this.weapondata    = LocalModelManager.Instance.Weapon_weapon.GetBeanById(bulletid);
     this.mThunderRatio = 1f;
     this.attackratio   = 1f;
     if (this.m_Entity == null)
     {
         this.attribute = new EntityAttributeBase();
     }
     else
     {
         if (!clear)
         {
             this.attribute = new EntityAttributeBase(this.m_Entity.m_Data.CharID);
             this.m_Entity.m_EntityData.attribute.AttributeTo(this.attribute);
             this.CritRate           = this.attribute.CritRate.Value;
             this.CritSuperRate      = this.attribute.CritSuperRate.Value;
             this.mThroughEnemy      = this.m_Entity.m_EntityData.ThroughEnemy;
             this.mThroughRatio      = this.m_Entity.m_EntityData.ThroughRatio;
             this.mDebuffList        = this.m_Entity.GetDebuffList();
             this.mHitCreate2        = this.m_Entity.m_EntityData.HitCreate2;
             this.mHitCreate2Percent = this.m_Entity.m_EntityData.mHitCreate2Percent;
             this.mHitSputter        = this.m_Entity.m_EntityData.BulletSputter;
             this.trailType          = this.m_Entity.m_EntityData.ArrowTrailType;
             this.headType           = this.m_Entity.m_EntityData.ArrowHeadType;
         }
         else
         {
             this.Clear();
         }
         this.attack = MathDxx.CeilToInt((float)this.m_Entity.m_EntityData.GetAttack(this.weapondata.Attack));
     }
 }
Ejemplo n.º 2
0
 private void Clear()
 {
     this.attribute     = new EntityAttributeBase(this.m_Entity.m_Data.CharID);
     this.mThroughEnemy = 0;
     this.mHitCreate2   = 0;
     this.mDebuffList.Clear();
     this.trailType = EElementType.eNone;
     this.headType  = EElementType.eNone;
 }
Ejemplo n.º 3
0
    public static long GetMaxHP(int entityid)
    {
        EntityAttributeBase base2 = new EntityAttributeBase(entityid);

        string[] monsterTmxAttributes = Hold.BattleData.mModeData.GetMonsterTmxAttributes();
        if ((monsterTmxAttributes != null) && (monsterTmxAttributes.Length > 0))
        {
            int index  = 0;
            int length = monsterTmxAttributes.Length;
            while (index < length)
            {
                Goods_goods.GoodData goodData = Goods_goods.GetGoodData(monsterTmxAttributes[index]);
                base2.Excute(goodData);
                index++;
            }
        }
        return(base2.HPValue.Value);
    }