Ejemplo n.º 1
0
    public override bool CheckRequirement(EntityPlayer player)
    {
        LocalPlayerUI uiforPlayer = LocalPlayerUI.GetUIForPlayer(player as EntityPlayerLocal);

        // The respondent is an EntityNPC, and we don't have that. Check for the patch scripted otherEntitySDX.
        Entity respondent = uiforPlayer.xui.Dialog.Respondent;

        if (respondent == null)
        {
            respondent = uiforPlayer.xui.Dialog.otherEntitySDX;
        }

        if (respondent != null)
        {
            EntityAliveSDX myEntity = player.world.GetEntity(respondent.entityId) as EntityAliveSDX;
            if (myEntity != null)
            {
                bool isTame = false;
                if (base.Value.EqualsCaseInsensitive("not"))
                {
                    isTame = !myEntity.isTame(player);
                }
                else
                {
                    isTame = myEntity.isTame(player);
                }
                return(isTame);
            }
        }
        return(false);
    }
Ejemplo n.º 2
0
 public override void OnOpen()
 {
     if (base.xui.Dialog.Respondent != null)
     {
         EntityAliveSDX myEntity = base.xui.Dialog.Respondent as EntityAliveSDX;
         if (myEntity == null)
         {
             myEntity = base.xui.Dialog.otherEntitySDX as EntityAliveSDX;
         }
         if (myEntity)
         {
             if (myEntity.isTame(base.xui.playerUI.entityPlayer))
             {
                 return;
             }
         }
     }
     base.OnOpen();
     base.RefreshBindings(false);
 }