Ejemplo n.º 1
0
 public override void Init(Entity entity, GameObject entityGO)
 {
     thisEntity = entity;
     position   = (PositionComponent)thisEntity.GetEntityComponent(ComponentID.Position);
     AiStateSystem.instance.RegisterAi(DoNextAction);
     actionManager = EntityActionManager.instance;
     thisEntity.OnActiveChanged += (active) => AiStateSystem.instance.UnRegisterAi(DoNextAction);
     thisEntity.OnActiveChanged += (active) => actionManager.EntityOnTileChanged(thisEntity, position.moveData);
 }
Ejemplo n.º 2
0
    public override void Init(Entity entity, GameObject entityGO)
    {
        if (entityGO == null)
        {
            return;
        }

        OnInputNeeded = AbilitySystem.instance.IsInputNeeded;
        RegisterCBListener <Action <MoveData> >((data) => MoveSystem.instance.ChangePosition(data, entityGO.transform));
        CanMoveTo     = MapManager.instance.CanMoveTo;
        thisEntity    = entity;
        actionManager = EntityActionManager.instance;
        actionManager.EntityOnTileChanged(thisEntity, moveData);
        //thisEntity.OnActiveChanged += ClearCB;
    }