public void ini(Entity.team Team, float Damage, bool SingleUse = true, bool SpawnFxOnTargetInsteadOfSource = false, float CoolDownBetweenHits = 1, float BecomeActiveAfterSeconds = 0, bool IsProjectile = true) { this.Team = Team; this.Damage = Damage; this.SingleUse = SingleUse; this.SpawnFxOnTargetInsteadOfSource = SpawnFxOnTargetInsteadOfSource; this.CoolDownBetweenHits = CoolDownBetweenHits; this.BecomeActiveAfterSeconds = BecomeActiveAfterSeconds; this.IsProjectile = IsProjectile; }
public void ini(Entity.team Team, float Damage, float Lifespan, bool SpawnFxOnTargetInsteadOfSource = false, float DelayBetweenHits = 1, float BecomeActiveAfterSeconds = 0, DamagerInflicter.WeaponTypes WeaponType = DamagerInflicter.WeaponTypes.Undefined) { this.Team = Team; this.Damage = Damage; this.Lifespan = Lifespan; this.SpawnFxOnTargetInsteadOfSource = SpawnFxOnTargetInsteadOfSource; this.DelayBetweenHits = DelayBetweenHits; this.BecomeActiveAfterSeconds = BecomeActiveAfterSeconds; this.WeaponType = WeaponType; }