private void Canvas_PCStatus_Middle_EnteringAimMode(object sender, EnteringAimModeEventArgs e) { SearchText(UITag.SkillText).text = "Skill"; SearchText(UITag.SkillData).text = skillManager.GetSkillName( e.CommandTag); }
private void Canvas_PCStatus_Right_EnteringAimMode(object sender, EnteringAimModeEventArgs e) { Range(e.CommandTag); Cooldown(e.CommandTag); Damage(e.CommandTag); Curse1(); Curse2(); Curse3(); }
private void AimMarkerPosition_EnteringAimMode(object sender, EnteringAimModeEventArgs e) { if (e.SubTag == SubTag.AimMarker) { return; } GameObject pc = GameCore.AxeManCore.GetComponent <SearchObject>() .Search(SubTag.PC)[0]; int[] position = pc.GetComponent <MetaInfo>().Position; GetComponent <LocalManager>().SetPosition(position); GameCore.AxeManCore.GetComponent <TileOverlay>().TryHideTile(position); }