public void TurnOffCollision() { foreach (GameObject Ennemies in currentCollisions) { if (Ennemies) { Ennemies.GetComponent <Enemy0>().OnUnlit(this.transform.parent.gameObject); } } currentCollisions.Clear(); }
// Use this for initialization void Start() { ennemies = ennemies.GetComponent <Ennemies>(); SetAlcoveNumber(); Spawn(alcoveNumber); }