private void OnEnable() { //if(FightHeros != null) { for (int i = 0; i < FightHeros.Count; i++) { Enity fighthero = FightHeros[i].GetComponentInChildren <Enity>(); if (fighthero != null) { fighthero.UpdateHeroEquips(); } } } }
private void OnEnable() { //if(FightHeros != null) { for (int i = 0; i < FightHeros.Count; i++) { Enity fighthero = FightHeros[i].GetComponentInChildren <Enity>(); if (fighthero != null) { fighthero.UpdateHeroEquips(); } } } }