Ejemplo n.º 1
0
        //--<<Custom BODs>>-----------------------[End 1/1]

        public PlayerModule(Serial serial) : base(serial)
        {
            //--<<Custom BODs>>-----------------------[Start 1/1]
            m_BOBFilter = new Engines.BulkOrders.BOBFilter();
            //m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter();
            //m_TinkBOBFilter = new Engines.BulkOrders.TinkBOBFilter();
            //--<<Custom BODs>>-----------------------[End 1/1]
        }
Ejemplo n.º 2
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();


            NextFletcherBulkOrder  = reader.ReadTimeSpan();
            NextCarpenterBulkOrder = reader.ReadTimeSpan();
            m_BOBFilter            = new Engines.BulkOrders.BOBFilter(reader);
            m_Flags = (MyPlayerFlag)reader.ReadInt();

            if (m_BOBFilter == null)
            {
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();
            }
        }
Ejemplo n.º 3
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			switch ( version )
			{
				case 28:
				{
					m_PeacedUntil = reader.ReadDateTime();

					goto case 27;
				}
				case 27:
				{
					m_AnkhNextUse = reader.ReadDateTime();

					goto case 26;
				}
				case 26:
				{
					m_AutoStabled = reader.ReadStrongMobileList();

					goto case 25;
				}
				case 25:
				{
					int recipeCount = reader.ReadInt();

					if( recipeCount > 0 )
					{
						m_AcquiredRecipes = new Dictionary<int, bool>();

						for( int i = 0; i < recipeCount; i++ )
						{
							int r = reader.ReadInt();
							if( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
								m_AcquiredRecipes.Add( r, true );
						}
					}
					goto case 24;
				}
				case 24:
				{
					m_LastHonorLoss = reader.ReadDeltaTime();
					goto case 23;
				}
				case 23:
				{
					m_ChampionTitles = new ChampionTitleInfo( reader );
					goto case 22;
				}
				case 22:
				{
					m_LastValorLoss = reader.ReadDateTime();
					goto case 21;
				}
				case 21:
				{
					m_ToTItemsTurnedIn = reader.ReadEncodedInt();
					m_ToTTotalMonsterFame = reader.ReadInt();
					goto case 20;
				}
				case 20:
				{
					m_AllianceMessageHue = reader.ReadEncodedInt();
					m_GuildMessageHue = reader.ReadEncodedInt();

					goto case 19;
				}
				case 19:
				{
					int rank = reader.ReadEncodedInt();
					int maxRank = Guilds.RankDefinition.Ranks.Length -1;
					if( rank > maxRank )
						rank = maxRank;

					m_GuildRank = Guilds.RankDefinition.Ranks[rank];
					m_LastOnline = reader.ReadDateTime();
					goto case 18;
				}
				case 18:
				{
					m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();

					goto case 17;
				}
				case 17: // changed how DoneQuests is serialized
				case 16:
				{
					m_Quest = QuestSerializer.DeserializeQuest( reader );

					if ( m_Quest != null )
						m_Quest.From = this;

					int count = reader.ReadEncodedInt();

					if ( count > 0 )
					{
						m_DoneQuests = new List<QuestRestartInfo>();

						for ( int i = 0; i < count; ++i )
						{
							Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
							DateTime restartTime;

							if ( version < 17 )
								restartTime = DateTime.MaxValue;
							else
								restartTime = reader.ReadDateTime();

							m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
						}
					}

					m_Profession = reader.ReadEncodedInt();
					goto case 15;
				}
				case 15:
				{
					m_LastCompassionLoss = reader.ReadDeltaTime();
					goto case 14;
				}
				case 14:
				{
					m_CompassionGains = reader.ReadEncodedInt();

					if ( m_CompassionGains > 0 )
						m_NextCompassionDay = reader.ReadDeltaTime();

					goto case 13;
				}
				case 13: // just removed m_PayedInsurance list
				case 12:
				{
					m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
					goto case 11;
				}
				case 11:
				{
					if ( version < 13 )
					{
						List<Item> payed = reader.ReadStrongItemList();

						for ( int i = 0; i < payed.Count; ++i )
							payed[i].PayedInsurance = true;
					}

					goto case 10;
				}
				case 10:
				{
					if ( reader.ReadBool() )
					{
						m_HairModID = reader.ReadInt();
						m_HairModHue = reader.ReadInt();
						m_BeardModID = reader.ReadInt();
						m_BeardModHue = reader.ReadInt();
					}

					goto case 9;
				}
				case 9:
				{
					SavagePaintExpiration = reader.ReadTimeSpan();

					if ( SavagePaintExpiration > TimeSpan.Zero )
					{
						BodyMod = ( Female ? 184 : 183 );
						HueMod = 0;
					}

					goto case 8;
				}
				case 8:
				{
					m_NpcGuild = (NpcGuild)reader.ReadInt();
					m_NpcGuildJoinTime = reader.ReadDateTime();
					m_NpcGuildGameTime = reader.ReadTimeSpan();
					goto case 7;
				}
				case 7:
				{
					m_PermaFlags = reader.ReadStrongMobileList();
					goto case 6;
				}
				case 6:
				{
					NextTailorBulkOrder = reader.ReadTimeSpan();
					goto case 5;
				}
				case 5:
				{
					NextSmithBulkOrder = reader.ReadTimeSpan();
					goto case 4;
				}
				case 4:
				{
					m_LastJusticeLoss = reader.ReadDeltaTime();
					m_JusticeProtectors = reader.ReadStrongMobileList();
					goto case 3;
				}
				case 3:
				{
					m_LastSacrificeGain = reader.ReadDeltaTime();
					m_LastSacrificeLoss = reader.ReadDeltaTime();
					m_AvailableResurrects = reader.ReadInt();
					goto case 2;
				}
				case 2:
				{
					m_Flags = (PlayerFlag)reader.ReadInt();
					goto case 1;
				}
				case 1:
				{
					m_LongTermElapse = reader.ReadTimeSpan();
					m_ShortTermElapse = reader.ReadTimeSpan();
					m_GameTime = reader.ReadTimeSpan();
					goto case 0;
				}
				case 0:
				{
					if( version < 26 )
						m_AutoStabled = new List<Mobile>();
					break;
				}
			}

			if (m_RecentlyReported == null)
				m_RecentlyReported = new List<Mobile>();

			// Professions weren't verified on 1.0 RC0
			if ( !CharacterCreation.VerifyProfession( m_Profession ) )
				m_Profession = 0;

			if ( m_PermaFlags == null )
				m_PermaFlags = new List<Mobile>();

			if ( m_JusticeProtectors == null )
				m_JusticeProtectors = new List<Mobile>();

			if ( m_BOBFilter == null )
				m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			if( m_GuildRank == null )
				m_GuildRank = Guilds.RankDefinition.Member;	//Default to member if going from older verstion to new version (only time it should be null)

			if( m_LastOnline == DateTime.MinValue && Account != null )
				m_LastOnline = ((Account)Account).LastLogin;

			if( m_ChampionTitles == null )
				m_ChampionTitles = new ChampionTitleInfo();

			if ( AccessLevel > AccessLevel.Player )
				m_IgnoreMobiles = true;

			List<Mobile> list = this.Stabled;

			for ( int i = 0; i < list.Count; ++i )
			{
				BaseCreature bc = list[i] as BaseCreature;

				if ( bc != null )
					bc.IsStabled = true;
			}

			CheckAtrophies( this );

			if( Hidden )	//Hiding is the only buff where it has an effect that's serialized.
				AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
		}
Ejemplo n.º 4
0
		public PlayerMobile()
		{
			m_AutoStabled = new List<Mobile>();

			m_VisList = new List<Mobile>();
			m_PermaFlags = new List<Mobile>();
			m_AntiMacroTable = new Hashtable();
			m_RecentlyReported = new List<Mobile>();

			m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			m_GameTime = TimeSpan.Zero;
			m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
			m_LongTermElapse = TimeSpan.FromHours( 40.0 );

			m_JusticeProtectors = new List<Mobile>();
			m_GuildRank = Guilds.RankDefinition.Lowest;

			m_ChampionTitles = new ChampionTitleInfo();

			InvalidateMyRunUO();
		}
Ejemplo n.º 5
0
 public BODModule(Serial serial) : base(serial)
 {
     m_BOBFilter = new Engines.BulkOrders.BOBFilter();
 }
Ejemplo n.º 6
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            switch (version)
            {
/*				case 2:
 *                                      {
 *                                              Hallucinating = ( bool )reader.ReadBool();
 *                                              goto case 1;
 *                                      }*/
            case 1:
            {
                IsMarried                 = ( bool )reader.ReadBool();
                m_AllowGayMarriages       = ( bool )reader.ReadBool();
                m_AllowCelestialMarriages = ( bool )reader.ReadBool();
                m_MarriageTime            = reader.ReadDateTime();
                m_WifeLoc                 = reader.ReadPoint3D();
                m_HusbandLoc              = reader.ReadPoint3D();
                m_MaritalStatus           = ( MaritalStatus )reader.ReadInt();
                m_TypeOfMarriage          = ( TypeOfMarriage )reader.ReadInt();
                m_FirstName               = ( string )reader.ReadString();
                m_LastName                = ( string )reader.ReadString();
                m_MaidenName              = ( string )reader.ReadString();
                m_RankPoints              = reader.ReadInt();

                /*GD13_HS_Start_5*/
                m_HuntMode     = ( HuntMode )reader.ReadInt();
                m_HuntRank     = ( HuntRank )reader.ReadInt();
                m_HuntReward   = ( HuntReward )reader.ReadInt();
                m_Hunting      = ( bool )reader.ReadBool();
                m_EasyKills    = reader.ReadInt();
                m_HardKills    = reader.ReadInt();
                m_ExtremeKills = reader.ReadInt();
                m_GodKills     = reader.ReadInt();
                /*GD13_HS_End_5*/
                goto case 0;
            }

            case 0:
            {
                m_Class             = ( PlayerClasses )reader.ReadInt();
                m_Race              = ( PlayerRaces )reader.ReadInt();
                m_Tribe             = ( PlayerTribes )reader.ReadInt();
                m_Rank              = ( PlayerRanks )reader.ReadInt();
                m_RewardsClaimed    = reader.ReadInt();
                m_Level             = reader.ReadInt();
                m_SkillPts          = reader.ReadInt();
                m_Experience        = reader.ReadInt();
                m_Age               = reader.ReadInt();
                m_NextLevelUp       = reader.ReadInt();
                m_Updated           = reader.ReadBool();
                m_Bioenginer        = reader.ReadBool();
                NextSmithBulkOrder  = reader.ReadTimeSpan();
                NextTailorBulkOrder = reader.ReadTimeSpan();
                //NextFletcherBulkOrder = reader.ReadTimeSpan();
                //NextCarpenterBulkOrder = reader.ReadTimeSpan();
                //NextTinkerBulkOrder = reader.ReadTimeSpan();
                //NextTamingBulkOrder = reader.ReadTimeSpan();
                m_BOBFilter = new Engines.BulkOrders.BOBFilter(reader);
                //m_TinkBOBFilter = new Engines.BulkOrders.TinkBOBFilter( reader );
                //m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter( reader );
                m_Flags = (MyPlayerFlag)reader.ReadInt();
                break;
            }
            }

            if (m_BOBFilter == null)
            {
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();
            }

/*			if ( m_TinkBOBFilter == null )
 *                              m_TinkBOBFilter = new Engines.BulkOrders.TinkBOBFilter();
 *
 *                      if ( m_TamingBOBFilter == null )
 *                              m_TamingBOBFilter = new Engines.BulkOrders.TamingBOBFilter();*/
        }
Ejemplo n.º 7
0
        public PlayerMobile()
        {
            m_CollectionTitles = new ArrayList();
            m_CollectionTitles.Add( 1073995 ); // [No Title]

            m_AutoStabledPets = new ArrayList();

            #region ML Quest System
            m_Quests = new List<BaseQuest>();
            m_Chains = new Dictionary<QuestChain, BaseChain>();
            m_DoneQuests = new List<QuestRestartInfo>();
            #endregion

            m_VisList = new ArrayList();
            m_PermaFlags = new ArrayList();
            m_AntiMacroTable = new Hashtable();

            m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            m_GameTime = TimeSpan.Zero;
            m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
            m_LongTermElapse = TimeSpan.FromHours( 40.0 );

            m_JusticeProtectors = new ArrayList();

            m_LoyaltyInfo = new LoyaltyInfo();
            m_TieredQuestInfo = new TieredQuestInfo();

            InvalidateMyRunUO();
        }
Ejemplo n.º 8
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            m_CollectionTitles = new ArrayList();

            switch ( version )
            {
                case 56:
                    {
                        bool hasAnyBardMastery = reader.ReadBool();

                        if ( hasAnyBardMastery )
                        {
                            m_BardMastery = BardMastery.GetFromId( reader.ReadEncodedInt() );
                            m_BardElementDamage = (ResistanceType) reader.ReadEncodedInt();
                            m_NextBardMasterySwitch = reader.ReadDateTime();
                            m_BardMasteryLearnedMask = reader.ReadEncodedInt();
                        }

                        goto case 55;
                    }
                case 55:
                    {
                        m_NextAnkhPendantUse = reader.ReadDateTime();

                        goto case 54;
                    }
                case 54:
                    {
                        m_NextTenthAnniversarySculptureUse = reader.ReadDateTime();

                        goto case 53;
                    }
                case 53:
                    {
                        m_LastForgedPardonUse = reader.ReadDateTime();

                        goto case 52;
                    }
                case 52:
                    {
                        m_DoomCredits = reader.ReadInt();

                        m_TieredQuestInfo = new TieredQuestInfo( reader );

                        m_LoyaltyInfo = new LoyaltyInfo( reader );

                        m_FloorTrapsPlaced = reader.ReadInt();

                        m_NextPuzzleAttempt = reader.ReadDateTime();

                        m_NextDrinkExplodingTarPotion = reader.ReadDateTime();

                        m_NextLuckyCoinWish = reader.ReadDateTime();

                        m_NextSilverSaplingUse = reader.ReadDateTime();

                        m_SacredQuestNextChance = reader.ReadDateTime();

                        m_HumilityQuestStatus = (HumilityQuestStatus) reader.ReadInt();
                        m_HumilityQuestNextChance = reader.ReadDateTime();

                        m_NextGemOfSalvationUse = reader.ReadDateTime();

                        m_AnkhNextUse = reader.ReadDateTime();

                        m_Quests = QuestReader.Quests( reader, this );
                        m_Chains = QuestReader.Chains( reader );

                        m_TenthAnniversaryCredits = reader.ReadDouble();

                        m_KRStartingQuestStep = reader.ReadByte();

                        m_CurrentCollectionTitle = reader.ReadInt();
                        int titlecount = reader.ReadInt();

                        for ( int i = 0; i < titlecount; i++ )
                        {
                            int title = reader.ReadInt();
                            m_CollectionTitles.Add( title );
                        }

                        int recipeCount = reader.ReadInt();

                        if ( recipeCount > 0 )
                        {
                            m_AcquiredRecipes = new Hashtable();

                            for ( int i = 0; i < recipeCount; i++ )
                            {
                                int r = reader.ReadInt();
                                if ( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
                                    m_AcquiredRecipes.Add( r, true );
                            }
                        }

                        m_AutoStabledPets = reader.ReadMobileList();

                        ACState = (AdvancedCharacterState) reader.ReadInt();

                        Deaths = reader.ReadInt();

                        NextDrinkConflagrationPotion = reader.ReadTimeSpan();
                        NextDrinkMaskOfDeathPotion = reader.ReadTimeSpan();
                        NextDrinkConfusionPotion = reader.ReadTimeSpan();

                        m_GuildRank = reader.ReadInt();

                        m_LastLogin = reader.ReadDateTime();

                        m_ToTItemsTurnedIn = reader.ReadInt();
                        m_ToTTotalMonsterFame = reader.ReadDouble();

                        LastTierLoss = reader.ReadDeltaTime();

                        LastChampionTierLoss = reader.ReadDeltaTime();

                        LastSuperChampionTierLoss = reader.ReadDeltaTime();

                        int length_super = reader.ReadInt();

                        for ( int i = 0; i < length_super; i++ )
                            SuperChampionTiers[i] = reader.ReadInt();

                        int length = reader.ReadInt();

                        for ( int i = 0; i < length; i++ )
                            ChampionTiers[i] = reader.ReadDouble();

                        m_LastValorLoss = reader.ReadDeltaTime();

                        m_LastHonorLoss = reader.ReadDeltaTime();
                        m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();

                        m_Quest = QuestSerializer.DeserializeQuest( reader );

                        if ( m_Quest != null )
                            m_Quest.From = this;

                        int count = reader.ReadEncodedInt();

                        if ( count > 0 )
                        {
                            m_DoneQuests = new List<QuestRestartInfo>();

                            for ( int i = 0; i < count; ++i )
                            {
                                Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
                                DateTime restartTime = reader.ReadDateTime();

                                m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
                            }
                        }

                        m_Profession = reader.ReadEncodedInt();

                        m_LastCompassionLoss = reader.ReadDeltaTime();

                        m_CompassionGains = reader.ReadEncodedInt();

                        if ( m_CompassionGains > 0 )
                            m_NextCompassionDay = reader.ReadDeltaTime();

                        m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );

                        if ( reader.ReadBool() )
                        {
                            m_HairModID = reader.ReadInt();
                            m_HairModHue = reader.ReadInt();
                            m_BeardModID = reader.ReadInt();
                            m_BeardModHue = reader.ReadInt();

                            // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
                            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
                        }

                        SavagePaintExpiration = reader.ReadTimeSpan();

                        if ( SavagePaintExpiration > TimeSpan.Zero )
                        {
                            BodyMod = ( Female ? 184 : 183 );
                            HueMod = 0;
                        }

                        m_NpcGuild = (NpcGuild) reader.ReadInt();
                        m_NpcGuildJoinTime = reader.ReadDateTime();
                        m_NpcGuildGameTime = reader.ReadTimeSpan();

                        m_PermaFlags = reader.ReadMobileList();

                        NextTailorBulkOrder = reader.ReadTimeSpan();

                        NextSmithBulkOrder = reader.ReadTimeSpan();

                        m_LastJusticeLoss = reader.ReadDeltaTime();
                        m_JusticeProtectors = reader.ReadMobileList();

                        m_LastSacrificeGain = reader.ReadDeltaTime();
                        m_LastSacrificeLoss = reader.ReadDeltaTime();
                        m_AvailableResurrects = reader.ReadInt();

                        m_Flags = (PlayerFlag) reader.ReadInt();

                        m_LongTermElapse = reader.ReadTimeSpan();
                        m_ShortTermElapse = reader.ReadTimeSpan();
                        m_GameTime = reader.ReadTimeSpan();

                        break;
                    }
            }

            #region ML Quest System
            if ( m_Quests == null )
                m_Quests = new List<BaseQuest>();

            if ( m_Chains == null )
                m_Chains = new Dictionary<QuestChain, BaseChain>();

            if ( m_DoneQuests == null )
                m_DoneQuests = new List<QuestRestartInfo>();
            #endregion

            if ( this != null && this.Region.IsPartOf( typeof( DoomLampRoom ) ) )
            {
                Rectangle2D rect = new Rectangle2D( 342, 168, 16, 16 );

                int x = Utility.Random( rect.X, rect.Width );
                int y = Utility.Random( rect.Y, rect.Height );

                if ( x >= 345 && x <= 352 && y >= 173 && y <= 179 )
                {
                    x = 353;
                    y = 172;
                }

                this.MoveToWorld( new Point3D( x, y, -1 ), Map.Malas );
            }

            // Professions weren't verified on 1.0 RC0
            if ( !CharacterCreation.VerifyProfession( m_Profession ) )
                m_Profession = 0;

            if ( m_PermaFlags == null )
                m_PermaFlags = new ArrayList();

            if ( m_JusticeProtectors == null )
                m_JusticeProtectors = new ArrayList();

            if ( m_BOBFilter == null )
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            if ( m_LoyaltyInfo == null )
                m_LoyaltyInfo = new LoyaltyInfo();

            if ( m_TieredQuestInfo == null )
                m_TieredQuestInfo = new TieredQuestInfo();

            List<Mobile> list = this.Stabled;

            for ( int i = 0; i < list.Count; ++i )
            {
                BaseCreature bc = list[i] as BaseCreature;

                if ( bc != null )
                    bc.IsStabled = true;
            }

            if ( Hidden ) // Hiding is the only buff where it has an effect that's serialized.
                this.AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
        }
Ejemplo n.º 9
0
		public PlayerMobile()
		{
			m_AutoStabled = new List<Mobile>();

            #region Mondain's Legacy
            m_Quests = new List<BaseQuest>();
            m_Chains = new Dictionary<QuestChain, BaseChain>();
            m_DoneQuests = new List<QuestRestartInfo>();
            m_Collections = new Dictionary<Collection, int>();
            m_CollectionTitles = new List<object>();

            m_Peaced = DateTime.Now;
            #endregion

            m_VisList = new List<Mobile>();
			m_PermaFlags = new List<Mobile>();
			m_AntiMacroTable = new Hashtable();
			m_RecentlyReported = new List<Mobile>();

			m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			m_GameTime = TimeSpan.Zero;
			m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
			m_LongTermElapse = TimeSpan.FromHours( 40.0 );

			m_JusticeProtectors = new List<Mobile>();
			m_GuildRank = Guilds.RankDefinition.Lowest;

			m_ChampionTitles = new ChampionTitleInfo();

			InvalidateMyRunUO();
		}