void IScene_EngineInstancesChanged(object sender, EngineInstancesChangedArgs e)
 {
     if ((EditorManager.Scene == null) || (EditorManager.Scene.AllShapesOfType(typeof(HavokAiEditorPlugin.Shapes.HavokNavMeshShape)).Count == 0))
     {
         return;
     }
 }
Ejemplo n.º 2
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 void IScene_EngineInstancesChanged(object sender, EngineInstancesChangedArgs e)
 {
     if (e.action == EngineInstancesChangedArgs.Action.PostCreateAll && bNewScene)
     {
         bNewScene = false;
         try
         {
             MigrateToFmodShapes();
         }
         catch (Exception ex)
         {
             EditorManager.DumpException(ex, true);
         }
     }
 }
Ejemplo n.º 3
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 void IScene_EngineInstancesChanged(object sender, EngineInstancesChangedArgs e)
 {
     if (e.action == EngineInstancesChangedArgs.Action.PostCreateAll && bNewScene)
       {
     bNewScene = false;
     try
     {
       MigrateToFmodShapes();
     }
     catch (Exception ex)
     {
       EditorManager.DumpException(ex, true);
     }
       }
 }
Ejemplo n.º 4
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 void IScene_EngineInstancesChanged(object sender, EngineInstancesChangedArgs e)
 {
     if ((EditorManager.Scene == null) || (EditorManager.Scene.AllShapesOfType(typeof(HavokAiEditorPlugin.Shapes.HavokNavMeshShape)).Count == 0))
     return;
 }