Ejemplo n.º 1
0
        void UpdateHotspotVisibility()
        {
            bool bEngineFmodSoundValid = HasEngineInstance() && EngineFmodSound.IsValid();

            if (_hotSpotVolume != null)
            {
                _hotSpotVolume.Visible = bEngineFmodSoundValid;
            }
            if (_hotSpotFadeMin != null)
            {
                _hotSpotFadeMin.Visible = Is3D && bEngineFmodSoundValid;
            }
            if (_hotSpotFadeMax != null)
            {
                _hotSpotFadeMax.Visible = Is3D && bEngineFmodSoundValid;
            }
            if (_hotSpotOuterCone != null)
            {
                _hotSpotOuterCone.Visible = Is3D && Directional && bEngineFmodSoundValid;
            }
            if (_hotSpotInnerCone != null)
            {
                _hotSpotInnerCone.Visible = Is3D && Directional && bEngineFmodSoundValid;
            }
            if (_hotSpotPlaySound != null)
            {
                _hotSpotPlaySound.Visible = bEngineFmodSoundValid;
            }
        }
Ejemplo n.º 2
0
 void UpdatePlayIcon()
 {
     if (!HasEngineInstance() || _hotSpotPlaySound == null)
     {
         return;
     }
     _hotSpotPlaySound.ShowStopIcon = EngineFmodSound.IsPlaying();
 }
Ejemplo n.º 3
0
 /// <summary>
 ///  Play the sound in the editor (e.g. hotspot button pressed)
 /// </summary>
 public void TogglePlaySound()
 {
     if (!HasEngineInstance())
     {
         return;
     }
     if (EngineFmodSound.IsPlaying())
     {
         EngineFmodSound.Stop();
     }
     else
     {
         // Force the sound to play, even if we are not in play mode
         EngineFmodSound.Play(true);
     }
     UpdatePlayIcon();
 }
Ejemplo n.º 4
0
        public override void OnTransformationChanged()
        {
            base.OnTransformationChanged();

            // scaling might have changed:
            if (HasEngineInstance())
            {
                EngineFmodSound.Set3DFadeDistance(_fFadeMin * UniformScaling, _fFadeMax * UniformScaling);
            }
            if (_hotSpotFadeMin != null)
            {
                _hotSpotFadeMin.DisplayScaling = UniformScaling;
            }
            if (_hotSpotFadeMax != null)
            {
                _hotSpotFadeMax.DisplayScaling = UniformScaling;
            }
        }