void Start() { choSkills = GameObject.Find("ChoicePanel").GetComponent <ChoiceSkills>(); floors = GameObject.Find("Stage").GetComponentsInChildren <Transform>(); playerMgr = GameObject.Find("Player").GetComponent <PlayerMgr>(); enermyMgr = GameObject.Find("Enermy").GetComponent <EnermyMgr>(); player.transform.position = floors[5].transform.position; //Player위치를 배열5번칸 (2행1열)로 배치 Debug.Log("Plater위치 할당"); enermy.transform.position = floors[8].transform.position; Debug.Log("Enermy 할당"); }
private void Start() { fire = GameObject.Find("Player").GetComponent <PlayerMgr>().firePos; playerMgr = GameObject.Find("Player").GetComponent <PlayerMgr>(); enermyMgr = GameObject.Find("Enermy").GetComponent <EnermyMgr>(); }