private void CheckBirth()
    {
        int birthCost = GetBirthCost();

        if (Energy_script.GetCurrentFood() >= birthCost + Energy_script.FoodCost * 2)
        {
            Birth();
            Energy_script.Hunger(birthCost);
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        GameObject  col = collision.gameObject;
        Food_script fs  = col.GetComponent <Food_script>();

        if (fs != null)
        {
            Energy_script.Feed(fs.Eat());
        }
    }
 private void CreateFoodLoop()
 {
     Energy_script.Feed(CreateFood());
 }