[HarmonyPostfix]      // Harmony postfix
        public static void Postfix(uGUI_SeamothHUD __instance)
        {
            Player main = Player.main;

            if (main != null)
            {
                Vehicle thisSeamoth = (main.GetVehicle() as SeaMoth);

                string colorStart;
                string colorStartDesc;
                string colorWhite  = "<color=white>";
                string colorGrey   = "<color=grey>";
                string colorYellow = "<color=yellow>";
                string colorRed    = "<color=red>";
                string colorEnd    = "</color>";
                string normalFont  = "<size=" + Config.VehicleFontSizeSliderValue.ToString() + ">";
                string smallFont   = "<size=" + (Config.VehicleFontSizeSliderValue / 1.5).ToString() + ">";

                if (SeamothInfo.seamothLinkModuleIn)
                {
                    colorStartDesc = colorYellow;
                }
                else
                {
                    colorStartDesc = colorGrey;
                }

                // ################################################
                // Health display
                // ################################################

                if (thisSeamoth != null)
                {
                    LiveMixin     thisLiveMixin = thisSeamoth.GetComponent <LiveMixin>();
                    float         healthStatus  = thisLiveMixin.GetHealthFraction();
                    StringBuilder stringBuilder = new StringBuilder();

                    // Run only if Electronic Enhancement Module is loaded
                    if (SeamothInfo.electronicModuleIn)
                    {
                        if (Config.MarchThroughHealthValue == 1f) // display maximum health (mh) allways in default colours
                        {
                            float thisMaxHealth = thisLiveMixin.data.maxHealth;
                            stringBuilder.Append(normalFont);
                            stringBuilder.Append(Mathf.Round(thisMaxHealth).ToString());
                            stringBuilder.Append("</size>");
                            stringBuilder.Append(smallFont);
                            stringBuilder.Append(colorStartDesc + "mh" + colorEnd);
                            stringBuilder.Append("</size>");
                            __instance.textHealth.text = stringBuilder.ToString();
                        }
                        else if (Config.MarchThroughHealthValue == 2f) // display health and change colours if damaged as per mod options settings
                        {
                            float thisHealth = thisLiveMixin.health;

                            // Set warning colours of health status as per mod options
                            if (healthStatus * 100f <= Mathf.Floor(Config.HealthLowerLimitSliderValue))
                            {
                                colorStart = colorRed;
                            }
                            else if (healthStatus * 100f > Mathf.Floor(Config.HealthLowerLimitSliderValue) && healthStatus * 100f <= Mathf.Floor(Config.HealthUpperLimitSliderValue))
                            {
                                colorStart = colorYellow;
                            }
                            else
                            {
                                colorStart = colorWhite;
                            }

                            stringBuilder.Append(normalFont);
                            stringBuilder.Append(colorStart + Mathf.Round(thisHealth).ToString() + colorEnd);
                            stringBuilder.Append("</size>");
                            stringBuilder.Append(smallFont);
                            stringBuilder.Append(colorStartDesc + "h" + colorEnd);
                            stringBuilder.Append("</size>");
                            __instance.textHealth.text = stringBuilder.ToString();
                        }
                        else // display health status as a % and change colours if damaged as per mod options settings
                        {
                            // Set warning colours of health status as per mod options
                            if (SeamothInfo.seamothLinkModuleIn)
                            {
                                if (healthStatus * 100f <= Mathf.Floor(Config.HealthLowerLimitSliderValue))
                                {
                                    colorStart = colorRed;
                                }
                                else if (healthStatus * 100f > Mathf.Floor(Config.HealthLowerLimitSliderValue) && healthStatus * 100f <= Mathf.Floor(Config.HealthUpperLimitSliderValue))
                                {
                                    colorStart = colorYellow;
                                }
                                else
                                {
                                    colorStart = colorWhite;
                                }
                            }
                            else
                            {
                                colorStart = colorWhite;
                            }

                            stringBuilder.Append(normalFont);
                            stringBuilder.Append(colorStart + Mathf.Round(healthStatus * 100f).ToString() + colorEnd);
                            stringBuilder.Append("</size>");
                            stringBuilder.Append(smallFont);
                            stringBuilder.Append(colorStartDesc + "%" + colorEnd);
                            stringBuilder.Append("</size>");

                            __instance.textHealth.text = stringBuilder.ToString();
                        }
                    }    // end if (upgradeLoaded)
                    else // display as per vanilla game
                    {
                        stringBuilder.Append(Mathf.Round(healthStatus * 100f).ToString());
                        __instance.textHealth.text = stringBuilder.ToString();
                    }
                } // end if (thisSeamoth != null)


                // ################################################
                // Power display
                // ################################################

                if (thisSeamoth != null)
                {
                    EnergyMixin     thisEnergyMixing    = thisSeamoth.GetComponent <EnergyMixin>();
                    EnergyInterface thisEnergyInterface = thisEnergyMixing.GetComponent <EnergyInterface>();
                    thisEnergyInterface.GetValues(out float charge, out float capacity);
                    StringBuilder stringBuilder = new StringBuilder();

                    // Run only if Electronic Enhancement Module is loaded
                    if (SeamothInfo.electronicModuleIn)
                    {
                        if (Config.MarchThroughPowerValue == 1f) // display maximum cell charge capacity in units(mu) allways in default colours
                        {
                            stringBuilder.Append(normalFont);
                            if (capacity > 999f)
                            {
                                stringBuilder.Append(capacity.ToString("0E+0")); // Displays vehicle cell capacity in scientif number format
                            }
                            else
                            {
                                stringBuilder.Append(capacity.ToString()); // Displays vehicle cell capacity
                            }
                            stringBuilder.Append("</size>");
                            stringBuilder.Append(smallFont);
                            stringBuilder.Append(colorStartDesc + "mu" + colorEnd);
                            stringBuilder.Append("</size>");
                        }
                        else if (Config.MarchThroughPowerValue == 2f) // display cell charge capacity in units(u) and change colours as per mod options settings
                        {
                            // Set warning colours of charge status as per mod options
                            if (SeamothInfo.seamothLinkModuleIn)
                            {
                                if (charge / capacity * 100f <= Mathf.Floor(Config.PowerLowerLimitSliderValue) || SeamothInfo.BatteryInSlot == 0)
                                {
                                    colorStart = colorRed;
                                }
                                else if (charge / capacity * 100f > Mathf.Floor(Config.PowerLowerLimitSliderValue) && charge / capacity * 100f <= Mathf.Floor(Config.PowerUpperLimitSliderValue))
                                {
                                    colorStart = colorYellow;
                                }
                                else
                                {
                                    colorStart = colorWhite;
                                }
                            }
                            else
                            {
                                colorStart = colorWhite;
                            }

                            if (charge > 20f)
                            {
                                stringBuilder.Append(normalFont);
                                stringBuilder.Append(colorStart);
                                if (charge > 999f)
                                {
                                    stringBuilder.Append(Mathf.RoundToInt(charge).ToString("0E+0")); // Displays vehicle cell charge in scientif number format
                                }
                                else
                                {
                                    stringBuilder.Append(Mathf.RoundToInt(charge).ToString()); // Displays vehicle cell charge
                                }
                                stringBuilder.Append(colorEnd);
                                stringBuilder.Append("</size>");
                                stringBuilder.Append(smallFont);
                                stringBuilder.Append(colorStartDesc + "u" + colorEnd);
                                stringBuilder.Append("</size>");
                            }
                            else
                            {
                                // blinking HUD value
                                SeamothInfo.timer = SeamothInfo.timer + Time.deltaTime;
                                if (SeamothInfo.timer >= 0.5)
                                {
                                    stringBuilder.Append(normalFont);
                                    stringBuilder.Append(colorStart);
                                    if (charge > 999f)
                                    {
                                        stringBuilder.Append(Mathf.RoundToInt(charge).ToString("0E+0")); // Displays vehicle cell charge in scientif number format
                                    }
                                    else
                                    {
                                        stringBuilder.Append(Mathf.RoundToInt(charge).ToString()); // Displays vehicle cell charge
                                    }
                                    stringBuilder.Append(colorEnd);
                                    stringBuilder.Append("</size>");
                                    stringBuilder.Append(smallFont);
                                    stringBuilder.Append(colorStartDesc + "u" + colorEnd);
                                    stringBuilder.Append("</size>");
                                }
                                if (SeamothInfo.timer >= 3)
                                {
                                    SeamothInfo.timer = 0;
                                }
                            }
                        }
                        else // display cell charge in % and change colours as per mod options settings
                        {
                            // Set warning colours of charge status as per mod options
                            if (SeamothInfo.seamothLinkModuleIn)
                            {
                                if (charge / capacity * 100f <= Mathf.Floor(Config.PowerLowerLimitSliderValue))
                                {
                                    colorStart = colorRed;
                                }
                                else if (charge / capacity * 100f > Mathf.Floor(Config.PowerLowerLimitSliderValue) && charge / capacity * 100f <= Mathf.Floor(Config.PowerUpperLimitSliderValue))
                                {
                                    colorStart = colorYellow;
                                }
                                else
                                {
                                    colorStart = colorWhite;
                                }
                            }
                            else
                            {
                                colorStart = colorWhite;
                            }

                            if (charge > 20f)
                            {
                                stringBuilder.Append(normalFont + colorStart + Mathf.RoundToInt(charge / capacity * 100f).ToString() + colorEnd + "</size>"); // Displays battery charge
                                stringBuilder.Append(smallFont);
                                stringBuilder.Append(colorStartDesc + "%" + colorEnd);
                                stringBuilder.Append("</size>");
                            }
                            else
                            {
                                SeamothInfo.timer = SeamothInfo.timer + Time.deltaTime;
                                if (SeamothInfo.timer >= 0.5)
                                {
                                    stringBuilder.Append(normalFont + colorStart + Mathf.RoundToInt(charge / capacity * 100f).ToString() + colorEnd + "</size>");
                                    stringBuilder.Append(smallFont);
                                    stringBuilder.Append(colorStartDesc + "%" + colorEnd);
                                    stringBuilder.Append("</size>");
                                }
                                if (SeamothInfo.timer >= 3)
                                {
                                    SeamothInfo.timer = 0;
                                }
                            }
                        } // end else

                        __instance.textPower.text = stringBuilder.ToString();
                    }    // end if (upgradeLoaded)
                    else // display as per vanilla game
                    {
                        stringBuilder.Append(Mathf.RoundToInt(charge / capacity * 100f).ToString());
                        __instance.textPower.text = stringBuilder.ToString();
                    }
                } // end if (thisSeamoth != null)


                // ################################################
                // Temperature display
                // ################################################

                if (thisSeamoth != null)
                {
                    StringBuilder stringBuilder = new StringBuilder();
                    int           waterTemp     = Traverse.Create(__instance).Field("lastTemperature").GetValue <int>();

                    if (SeamothInfo.electronicModuleIn)
                    {
                        // Set warning colours of water temperature as per mod options
                        if (SeamothInfo.seamothLinkModuleIn)
                        {
                            if (waterTemp <= Mathf.Floor(Config.TempMothLowerLimitSliderValue))
                            {
                                colorStart = colorWhite;
                            }
                            else if (waterTemp > Mathf.Floor(Config.TempMothLowerLimitSliderValue) && waterTemp <= Mathf.Floor(Config.TempMothUpperLimitSliderValue))
                            {
                                colorStart = colorYellow;
                            }
                            else
                            {
                                colorStart = colorRed;
                            }
                        }
                        else
                        {
                            colorStart = colorWhite;
                        }

                        // Set font size and colour
                        stringBuilder.Append("<size=" + Config.VehicleFontSizeSliderValue.ToString() + ">");
                        stringBuilder.Append(colorStart + waterTemp.ToString() + colorEnd);
                        stringBuilder.Append("</size>");
                        __instance.textTemperature.text = stringBuilder.ToString();
                    }    // end if (upgradeLoaded)
                    else // display as per vanilla game
                    {
                        stringBuilder.Append(waterTemp.ToString());
                        __instance.textTemperature.text = stringBuilder.ToString();
                    }
                } // end if (thisSeamoth != null)
            }     // end if (main != null)
        }         // end public static void Postfix(uGUI_SeamothHUD __instance)
Ejemplo n.º 2
0
        [HarmonyPostfix]      // Harmony postfix
        public static void Postfix(SeaMoth __instance)
        {
            if (__instance.GetPilotingMode())
            {
                EnergyMixin     thisEnergyMixing    = __instance.GetComponent <EnergyMixin>();
                EnergyInterface thisEnergyInterface = thisEnergyMixing.GetComponent <EnergyInterface>();
                thisEnergyInterface.GetValues(out float charge, out float capacity);

                // Display if Player has no Seamoth Link Chip
                if (Config.ShowKeyPromptToggleValue)
                {
                    if (SeamothInfo.electricalModuleIn || SeamothInfo.electronicModuleIn || SeamothInfo.mechanicalModuleIn)
                    {
                        if (!SeamothInfo.seamothLinkModuleIn && !Subtitles.main.popup.isShowingMessage)
                        {
                            DisplayPrompts.DisplayNoLinkPrompts();
                        }
                    }
                }

                // If Seamoth without battery, and electricalModuleIn, show change battery prompt only
                // Display order 1. ELectrical, 2. Electronic, 3. Mechanical (each line adds itself up to the top of player prompts)

                // ###########
                // Mechanical
                // ###########
                if (SeamothInfo.mechanicalModuleIn && SeamothInfo.seamothLinkModuleIn && !FPSInputModule.current.lockMovement && SeamothInfo.BatteryInSlot == 1)
                {
                    // Detect key press and set variable (march up) to set Seamoth gear
                    MonitorGearKeys.MonitorGearKeysDown();

                    if (!Subtitles.main.popup.isShowingMessage && Config.ShowKeyPromptToggleValue && SeamothInfo.BatteryInSlot == 1)
                    {
                        DisplayPrompts.DisplayMechanicalPrompts();
                    }
                }

                // ###########
                // Electronic
                // ###########

                // Adjust gear if SeamothInfo.seamothLinkModuleIn not in
                if (!SeamothInfo.seamothLinkModuleIn && Config.SeamothGearValue != 4f)
                {
                    Config.SeamothGearValue = 4f;
                    PlayerPrefs.SetFloat("SeamothGearValueSlider", Config.SeamothGearValue);
                }

                if (SeamothInfo.electronicModuleIn && SeamothInfo.seamothLinkModuleIn && !FPSInputModule.current.lockMovement && SeamothInfo.BatteryInSlot == 1)
                {
                    // Detect key press and set variable to toggle Cruise Control on / off
                    MonitorCruiseKey.MonitorCruiseKeyDown();

                    // Detect key press and set variable to toggle Turbo on / off
                    if (charge > 20f)
                    {
                        MonitorModeKey.MonitorModeKeyDown();
                    }
                    else
                    {
                        if (!SeamothInfo.ModeGreenOn)
                        {
                            SeamothInfo.ModeGreenOn = true;
                            SeamothInfo.ModeChanged = true;
                        }
                    }

                    // Adjust gear for Green Mode
                    if (SeamothInfo.ModeGreenOn && Config.SeamothGearValue == 6f)
                    {
                        Config.SeamothGearValue = 5f;
                        PlayerPrefs.SetFloat("SeamothGearValueSlider", Config.SeamothGearValue);
                    }

                    // Detect key press and set variable to cycle through health display (mh, h, %)
                    MonitorHealthKey.MonitorHealthKeyDown();

                    // Detect key press and set variable to cycle through power display (mu, u, %)
                    MonitorPowerKey.MonitorPowerKeyDown();

                    if (!Subtitles.main.popup.isShowingMessage && Config.ShowKeyPromptToggleValue)
                    {
                        DisplayPrompts.DisplayElectronicPrompts(charge);
                    }
                } // end if (SeamothInfo.electronicModuleIn)


                // ###########
                // Electrical
                // ###########
                if (SeamothInfo.electricalModuleIn && SeamothInfo.seamothLinkModuleIn && !FPSInputModule.current.lockMovement)
                {
                    // Detect key press for the battery reload button
                    MonitorReloadKey.MonitorReloadKeyDown(__instance);

                    if (SeamothInfo.BatteryInSlot == 1)
                    {
                        // Detect key press and set variable to toggle lights Lo / Hi beam
                        MonitorLightBeamKey.MonitorLightBeamKeyDown(__instance);

                        // Seaglide Map Controls light toggle fix
                        SeaglideMapControlFix.SeaglideMapControlLightFix(__instance);

                        // Show player key prompts
                        if (Player.main != null && !Player.main.GetPDA().isInUse&& !FPSInputModule.current.lockMovement)
                        {
                            if (!Subtitles.main.popup.isShowingMessage && Config.ShowKeyPromptToggleValue)
                            {
                                DisplayPrompts.DisplayElectricalPrompts();
                            }
                            if (SeamothInfo.preventLightToggle == true)
                            {
                                SeamothInfo.preventLightToggle = false;
                            }
                        }
                    }
                    else
                    {
                        if (SeamothInfo.MainBatteryCount > 0)
                        {
                            DisplayPrompts.DisplayInsertBattery();
                        }
                        else
                        {
                            DisplayPrompts.DisplayNoBattery();
                        }
                    }

                    // Display battery prompts when R key was pressed which triggers FPSInputModule.current.lockMovement for 5 seconds
                    if (Player.main != null && FPSInputModule.current.lockMovement)
                    {
                        DisplayPrompts.DisplayBatteryPrompts();
                    }
                }

                if (!SeamothInfo.electricalModuleIn)
                {
                    // Make new default light mode to be a Low Beam mode
                    if (Vehicle_Update_Patch.HighBeamOn)
                    {
                        Vehicle_Update_Patch.HighBeamOn = false;
                    }
                }

                // Update batery count
                MonitorBatteryCount.MonitorSeamothBatteryCount(__instance);

                // Apply Low and High beam light toggle
                ToggleLightBeam.ToggleLoHighBeam(__instance);
            } // end if (__instance.GetPilotingMode())
        }     // end public static void Postfix(SeaMoth __instance)