public static float highBeamEnergyCost = 0.05f; // starts with energy cost for Turbo mode


        // ######################################################################
        // Helper method
        // ######################################################################

        public static void ConsumeHighBeamEnergy(Vehicle thisVehicle, float thisEnergyCost)
        {
            EnergyInterface thisEnergyInterface = thisVehicle.GetComponent <EnergyInterface>();
            float           amount = DayNightCycle.main.deltaTime * thisEnergyCost;

            thisEnergyInterface.ConsumeEnergy(amount);
        }
Ejemplo n.º 2
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        public static void ConsumeOxygenEnergy(Vehicle thisVehicle, float thisEnergyCost)
        {
            EnergyInterface thisEnergyInterface = thisVehicle.GetComponent <EnergyInterface>();
            //float amount = __instance.oxygenPerSecond * energyCost;
            float amount = DayNightCycle.main.deltaTime * thisEnergyCost;

            thisEnergyInterface.ConsumeEnergy(amount);
        }
Ejemplo n.º 3
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        public bool OnShoot()
        {
            if (TargetObject != null)
            {
                Utils.PlayFMODAsset(shootSound, transform, 20f);

                energyInterface.GetValues(out float charge, out float capacity);

                float d = Mathf.Min(1f, charge / 4f);

                energyInterface.ConsumeEnergy(4f);

                fxControl.Play(0);
                fxControl.Play();

                if (TargetObject.TryGetComponent(out CreatureFrozenMixin creatureFrozenMixin))
                {
                    creatureFrozenMixin.FreezeInsideIce();
                    creatureFrozenMixin.FreezeForTime(20);
                }
                else if (TargetObject.TryGetComponent(out FreezeCannonFrozenMixin freezeCannonFrozenMixin))
                {
                    freezeCannonFrozenMixin.FreezeInsideIce();
                    freezeCannonFrozenMixin.FreezeForTime(20);
                }
                else
                {
                    FreezeCannonFrozenMixin component = TargetObject.AddComponent <FreezeCannonFrozenMixin>();

                    component.FreezeInsideIce();
                    component.FreezeForTime(20);
                }

                ReleaseTargetObject();

                fxControl.Stop();

                return(true);
            }
            else
            {
                TargetObject = TraceForTarget();

                return(false);
            }
        }
Ejemplo n.º 4
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        public void OnShoot()
        {
            EnergyInterface energyInterface = exosuit.GetComponent <EnergyInterface>();

            energyInterface.GetValues(out float charge, out float capacity);

            if (charge > 0f)
            {
                float d = Mathf.Clamp01(charge / 4f);

                Vector3 forward  = MainCamera.camera.transform.forward;
                Vector3 position = MainCamera.camera.transform.position;

                int hits = UWE.Utils.SpherecastIntoSharedBuffer(position, 1f, forward, 35f, ~(1 << LayerMask.NameToLayer("Player")), QueryTriggerInteraction.UseGlobal);

                float targetMass = 0f;

                for (int i = 0; i < hits; i++)
                {
                    RaycastHit raycastHit = UWE.Utils.sharedHitBuffer[i];

                    Vector3 point = raycastHit.point;

                    float magnitude = (position - point).magnitude;

                    float d2 = 1f - Mathf.Clamp01((magnitude - 1f) / 35f);

                    GameObject targetObject = UWE.Utils.GetEntityRoot(raycastHit.collider.gameObject);

                    if (targetObject == null)
                    {
                        targetObject = raycastHit.collider.gameObject;
                    }

                    Rigidbody component = targetObject.GetComponent <Rigidbody>();

                    if (component != null)
                    {
                        targetMass += component.mass;

                        bool flag = true;

                        targetObject.GetComponents(iammo);

                        for (int j = 0; j < iammo.Count; j++)
                        {
                            if (!iammo[j].GetAllowedToShoot())
                            {
                                flag = false;
                                break;
                            }
                        }

                        iammo.Clear();

                        if (flag && !(raycastHit.collider is MeshCollider) && (targetObject.GetComponent <Pickupable>() != null || targetObject.GetComponent <Living>() != null || (component.mass <= 2600f && UWE.Utils.GetAABBVolume(targetObject) <= 800f)))
                        {
                            float   d3       = 1f + component.mass * 0.005f;
                            Vector3 velocity = forward * d2 * d * 140f / d3;
                            ShootObject(component, velocity);
                        }
                    }
                }

                energyInterface.ConsumeEnergy(4f);

                fxControl.Play();

                callBubblesFX = true;

                Utils.PlayFMODAsset(shootSound, transform, 20f);
            }
        }