Ejemplo n.º 1
0
    bool StartMove = false; //初期位置への移動が終わったどうか(false=移動中,true=移動終了)

    // Start is called before the first frame update
    void Start()
    {
        audio_script = GameObject.Find("Audio_Matome").GetComponent <Audio>();
        Enemy_Dasu   = GameObject.Find("Enemy_Syutugen").GetComponent <Enemy_Dasu>();
        rigid        = this.gameObject.GetComponent <Rigidbody2D>();

        Player = GameObject.Find("Player");

        //シーンがタイトルかタイムアタックだったら
        if (SceneManager.GetActiveScene().name.Equals("Title") == true || SceneManager.GetActiveScene().name.Equals("TimeAttack"))
        {
            Vector2 Scale = this.gameObject.transform.localScale; //scallを0.3増やす
            this.gameObject.transform.localScale = new Vector2(Scale.x + 0.3f, Scale.y + 0.3f);

            Shot_Point_Kyori += 0.2f;
        }

        if (this.gameObject.name.Contains("Elite") == true) //名前にEliteとついていたら
        {
            Elite = true;                                   //強化版に設定
        }

        Syokiiti = new Vector3(this.transform.position.x, 3.8f, 0); //初期位置を設定

        Invoke("Hassya", 1);                                        //1秒後に球を発射
    }
Ejemplo n.º 2
0
    bool GameEnd = false; //false=ゲームが始まっている,true=ゲームが終わっている

    // Start is called before the first frame update
    void Start()
    {
        canvas = GameObject.Find("Canvas");

        if (SceneManager.GetActiveScene().name.Equals("ScoreAttack"))//今のシーンがスコアアタックなら
        {
            Now_ScoreAttack = true;

            //子要素のテキストのオブジェクトを取得
            Score_Text     = this.transform.Find("Score_Text").GetComponent <Text>();
            HighScore_Text = this.transform.Find("HighScore_Text").GetComponent <Text>();
            Life_Text      = this.transform.Find("Life_Text").GetComponent <Text>();
            Bomu_Text      = this.transform.Find("Bomu_Text").GetComponent <Text>();

            Life = Max_Life;                                //体力を最大値に設定
            Bomu = Max_Bomu;                                //ボムの所持数を最大値に設定

            HighScore = PlayerPrefs.GetInt("HighScore", 0); //最高得点をロード,データがなければ0を返す

            //テキストを変更
            Hyouzi_Life();
            Hyouzi_Bomu();
            Hyouzi_Score(false);
        }
        else
        {
            High_Time = PlayerPrefs.GetFloat("HighTime", 0);

            Time_Text      = this.transform.Find("Time_Text").GetComponent <Text>();
            High_Time_Text = this.transform.Find("High_Time_Text").GetComponent <Text>();

            Hyouzi_Time(false);//経過時間を表示
        }

        Tama_Matome = GameObject.Find("Tama_Matome");

        Enemy_Dasu   = GameObject.Find("Enemy_Syutugen").GetComponent <Enemy_Dasu>();
        Make_Wall    = GameObject.Find("Kabe_Parent").GetComponent <Make_Wall>();
        audio_script = GameObject.Find("Audio_Matome").GetComponent <Audio>();
    }