Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (health <= 0)
        {
            EnemyWaveHandler.numEnemiesLeft--;
            if (EnemyWaveHandler.numEnemiesLeft <= 0) //wave complete
            {
                gameStateHandler.SetGameState(GameStateHandler.GameState.READYTOPLAY);
                EnemyWaveHandler.setWaveParameters(++EnemyWaveHandler.wave);
            }
            Destroy(gameObject);
        }
        if (faceGardenTime > 0)
        {
            faceGardenTime -= Time.deltaTime;
        }
        else //if (!gardenFaced)
        {
            LookAtGarden();
            gardenFaced = true;
        }

        shootTimer += Time.deltaTime;
        if (shootTimer > 4.0f)
        {
            shootTimer = 0.0f;
            shootAtGarden();
        }
    }