Ejemplo n.º 1
0
    public override void Enter()
    {
        Debug.Log("Enemy Turn: ...Enter");
        EnemyTurnBegan?.Invoke();

        StartCoroutine(EnemyThinkingRoutine(_pauseDuration));
    }
    public override void Enter()
    {
        Debug.Log("Enemy Turn: ...Enter");
        EnemyTurnBegan?.Invoke();
        playerCover.gameObject.SetActive(true);

        StartCoroutine(EnemyThinkingRoutine(_pauseDuration));
    }
Ejemplo n.º 3
0
    public override void Enter()
    {
        Debug.Log("Enemy Turn: ...Enter");
        EnemyTurnBegan?.Invoke();

        // on entering state automatically target player
        targetToAttack = player;

        StartCoroutine(EnemyThinkingRoutine(_pauseDuration));
    }
Ejemplo n.º 4
0
    public override void Enter()
    {
        EnemyTurnBegan?.Invoke();
        tController.TargetPlayer();
        Debug.Log("enemy turn: enter");
        StartCoroutine(EnemyThinkingRoutine(_pauseDuration));

        /*        if (_turnsToSkip >= 1)
         *      {
         * Debug.Log("Skipping enemy state");
         *      Debug.Log("pretending to skip this many enemy states: " + _turnSkip);
         * EnemyTurnEnded?.Invoke();
         *  StateMachine.ChangeState<PlayerTurnCardGameState>();
         * }
         * else
         * {
         *
         * }*/
    }
 public override void Enter()
 {
     EnemyTurnBegan?.Invoke();
     MusicController.Instance.PlayMusic(_enemyMusic, 0.5f);
     StateMachine.Enemy.EnemyThinkSequence();
 }