void EnemyAction() { text = "The Player took " + eSM.enemy.ATK + " damage from the enemy! (Press space to continue)"; currentState = TurnState.PROCESSING; eSM.Attack(); nextState = TurnState.PLAYERTURN; canPassDialogue = true; }
void EnemyAction() { text = "The Player took " + eSM.enemy.ATK + " damage from the enemy! (Press space to continue)"; currentState = TurnState.PROCESSING; eSM.Attack(); nextState = TurnState.PLAYERTURN; canPassDialogue = true; }