internal void StopEverything()
 {
     gameOver = true;
     playerController.enabled = false;
     Launcher.enabled         = false;
     rotateTurret.enabled     = false;
     fire.SetActive(false);
     StopAllCoroutines();
     MakeTankGreen();
     medkitSpawnerScript.StopAllCoroutines();
     medkitSpawner.SetActive(false);
     enemySpawnerScript.StopAllCoroutines();
     enemySpawner.SetActive(false);
     damageSmoke.SetActive(false);
     engineNoise.enabled = false;
     HUD.SetActive(false);
     musicManager.StopMusic();
 }
Ejemplo n.º 2
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.CompareTag("EnemyProjectile"))
     {
         Destroy(collision.gameObject);
         if (Health > minHealth)
         {
             Health -= healthDecrementer;
             hitSound.Play();
         }
         else
         {
             Health = minHealth;
         }
         healthText.text = $"Structural Integrity: {Health}%";
         if (gameOver == false && Health <= minHealth)
         {
             gameOver = true;
             Health   = minHealth;
             playerController.enabled = false;
             Launcher.enabled         = false;
             rotateTurret.enabled     = false;
             fire.SetActive(false);
             explosion.SetActive(true);
             deathSmoke.SetActive(true);
             StopAllCoroutines();
             tankMaterial.mainTexture = greenTankTexture;
             medkitSpawnerScript.StopAllCoroutines();
             medkitSpawner.SetActive(false);
             enemySpawnerScript.StopAllCoroutines();
             enemySpawner.SetActive(false);
             powerupSpawnerScript.StopAllCoroutines();
             powerupSpawner.SetActive(false);
             damageSmoke.SetActive(false);
             engineNoise.enabled = false;
             HUD.SetActive(false);
             gameOverScreen.SetActive(true);
             finalScoreDisplayer.Invoke("ShowFinalScore", 0);
         }
     }
     if (collision.gameObject.CompareTag("Medkit"))
     {
         Destroy(collision.gameObject);
         if (Health < maxHealth)
         {
             if (!gameOver)
             {
                 repairNoise.Play();
             }
         }
         Health += maxHealth;
         if (Health >= maxHealth)
         {
             Health = maxHealth;
         }
         healthText.text = $"Structural Integrity: {Health}%";
     }
     if (collision.gameObject.CompareTag("Powerup"))
     {
         if (!gameOver)
         {
             repairNoise.Play();
             Destroy(collision.gameObject);
             StartCoroutine("Powerup");
             playerController.StartCoroutine("Powerup");
             Launcher.StartCoroutine("Powerup");
             powerupSpawnerScript.StartCoroutine("PowerupMusic");
         }
         else
         {
             Destroy(collision.gameObject);
         }
     }
     if (Health > hiHealth)
     {
         healthText.color       = hiHealthColor;
         lowHealthNoise.enabled = false;
         damageSmoke.SetActive(false);
         fire.SetActive(false);
     }
     else if (Health > loHealth)
     {
         healthText.color       = medHealthColor;
         lowHealthNoise.enabled = false;
         damageSmoke.SetActive(true);
         fire.SetActive(false);
     }
     else if (!gameOver)
     {
         healthText.color       = loHealthColor;
         lowHealthNoise.enabled = true;
         damageSmoke.SetActive(false);
         fire.SetActive(true);
     }
 }