void SetSkill(Animator animator)
    {
        EnemySkillsAgent skillsAgent = animator.GetComponent <EnemySkillsAgent>();

        skillsAgent.currentSkill = skillsAgent.skills.Find(s => s.skillID == SkillID);
        if (!skillsAgent.currentSkill)
        {
            Debug.Log("敌人技能错误:" + SkillID);
        }
    }
 public override void OnAwake()
 {
     enemySkillsAgent = GetComponent <EnemySkillsAgent>();
 }