// Use this for initialization void Start() { enemy = FindObjectOfType <EnemyShootHoming> (); target = enemy.Target; speed = enemy.missileSpeed; rb2d = gameObject.GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); }
// Use this for initialization void Start() { enemyAI = gameObject.GetComponentInParent <EnemyShootHoming>(); }