Ejemplo n.º 1
0
 IEnumerator Spawn()
 {
     for (int i = 0; i < waves.Length; i++)
     {
         for (int j = 0; j < waves[i].Enemies.Length; j++)
         {
             GameObject enemy = EnemyPull.GetEnemy();
             enemy.GetComponent <EnemyDataHolder>().data  = waves[i].Enemies[j];
             enemy.GetComponent <SpriteRenderer>().sprite = sprites[(int)waves[i].Enemies[j].Shape];
             enemy.GetComponent <SpriteRenderer>().color  = ColorConverter.ToColor(waves[i].Enemies[j].Color);
             enemy.GetComponent <EnemyHealth>().SetHealth();
             enemy.SetActive(true);
             yield return(new WaitForSeconds(timeBTweenEnemies));
         }
         yield return(new WaitForSeconds(timeBTweenWaves));
     }
 }