/** What are we trying to do with this?
     *  We want to establish the position of each enemy relative to the closest
     *  player character
     *  We want to establish this distance in terms of Grids, not raw magnitude
     *
     *  After caching this distance, we can then use it in two places
     *
     *  First to determine what an enemies action should be, depdening on it's
     *  proximity to an enemy
     *
     *  Seconds, is in the sorting of the enemies at the beginning of their turn
     */


    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        else if (instance != this)
        {
            Destroy(gameObject);
        }
    }
Ejemplo n.º 2
0
 void Start()
 {
     enemyPlacementController = GameObject.FindObjectOfType <EnemyPlacementController>();
 }