Ejemplo n.º 1
0
    void FixedUpdate()
    {
        if (currentSpawnTime == 0)
        {
            GameObject  enemy = new GameObject();
            EnemyObject eo    = enemy.AddComponent <EnemyObject>();

            int rndIndex = rnd.Next(0, currentWave.enemies.Count);
            Debug.Log(rndIndex);
            Enemy enemyType = currentWave.enemies[rndIndex];

            eo.Load(enemyType);
            eo.gm = this;
            enemy.transform.position = Random.insideUnitSphere * 3;
            enemy.GetComponent <Rigidbody2D>().rotation = Random.Range(1, 359);
            enemy.name = eo.enemyType.name;
            aliveEnemies.Add(enemy);
            currentSpawnTime = spawnTime;
        }
        else
        {
            currentSpawnTime--;
        }
    }