Ejemplo n.º 1
0
        private void MoveEnemy(EnemyMovementComponent comp)
        {
            var movementVec = comp.TargetPosition.Value - comp.gameObject.transform.position;

            movementVec.y = 0;
            movementVec   = movementVec.normalized * _speed;
            var rigid = comp.GetComponent <Rigidbody>();

            rigid.AddForce(movementVec);
        }