Ejemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     //Make ref to this
     getSupply = this;
     //Make a new list, and add all the Gameobjects as Inactive
     pooledLazers = new List <GameObject> ();
     for (int i = 0; i < lazerMax; i++)
     {
         GameObject lazer = (GameObject)Instantiate(pooledLazer);
         lazer.SetActive(false);
         pooledLazers.Add(lazer);
     }
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Awake()
 {
     getSupply = this;
     /*Make a new list, and add all the Gameobjects as Inactive*/
     pooledLazers = new List <GameObject> ();
     for (int i = 0; i < lazerMax; i++)
     {
         GameObject lazer = (GameObject)Instantiate(pooledLazer);
         // make Lazer a child ofLazerSupply
         //lazer.transform.parent = this.transform;
         lazer.SetActive(false);
         pooledLazers.Add(lazer);
     }
 }