// Protected class methods // Private class methods // Overidded start method private void Start() { // gets component references _enemyInput = GetComponent <EnemyInputManager>(); // sets invulnerability to false //_invulnerable = false; // Starts coroutine for pacing the goblin StartCoroutine("paceGoblin"); }
// Private class methods private void Start() { // gets component references _enemyInput = GetComponent <EnemyInputManager>(); _audio = GetComponent <AudioSource>(); _audio.playOnAwake = false; // Creates pool for the enemy projectiles enemyPoolManager.instance.CreatePool(enemyProj, 8); //globalPoolManager.instance.CreateEnemyPool(enemyProj, 5); // Starts coroutine for pacing the goblin StartCoroutine("ShooterControl"); // Defaults lumi to be found being false _LumiFound = false; }