void Laser()
    {
        targetEnemyHP.TakeDamage(damageOverTime * Time.deltaTime);
        if (slowsEnemies)
        {
            targetEnemyHP.Slow(slowAmount);
        }

        if (lineRenderer.enabled == false)
        {
            lineRenderer.enabled = true;
        }


        lineRenderer.SetPosition(0, transform.position);
        lineRenderer.SetPosition(1, target.position);
    }