Ejemplo n.º 1
0
    void spawnNewGroup(RouteScript targetRoute)
    {
        List <EnemyGroupAttributes> listAvailableGroups = new List <EnemyGroupAttributes>();

        foreach (GameObject group in unitGroupList)
        {
            EnemyGroupAttributes temp = group.GetComponent <EnemyGroupAttributes>();
            if (temp.possibleRoutes.Contains(targetRoute.gameObject.name) && temp.spawnTimeLimit <= TotalSpawnTime)
            {
                listAvailableGroups.Add(temp);
            }
        }

        if (listAvailableGroups.Count < 1)
        {
            return;
        }

        int x = Random.Range(0, listAvailableGroups.Count);

        while (TotalSpawnTime < listAvailableGroups[x].spawnTimeLimit)
        {
            x = Random.Range(0, listAvailableGroups.Count);
        }

        StartCoroutine(createNewGroup(listAvailableGroups[x], targetRoute, listAvailableGroups[x].productionTime));
        targetRoute.isOccupied = true;
    }
Ejemplo n.º 2
0
    IEnumerator createNewGroup(EnemyGroupAttributes groupToSpawn, RouteScript targetRoute, float delayTime)
    {
        yield return new WaitForSeconds(delayTime);

        GameObject newgroup = Instantiate(groupToSpawn.gameObject, transform.position, Quaternion.identity) as GameObject;

        newgroup.GetComponent<EnemyGroupAttributes>().routeScript = targetRoute;
    }
Ejemplo n.º 3
0
    IEnumerator createNewGroup(EnemyGroupAttributes groupToSpawn, RouteScript targetRoute, float delayTime)
    {
        yield return(new WaitForSeconds(delayTime));

        GameObject newgroup = Instantiate(groupToSpawn.gameObject, transform.position, Quaternion.identity) as GameObject;

        newgroup.GetComponent <EnemyGroupAttributes>().routeScript = targetRoute;
    }
Ejemplo n.º 4
0
    public void Start()
    {
        base.Start();

        enemyGroupAttributes = transform.parent.GetComponent <EnemyGroupAttributes>();
        routeScript          = enemyGroupAttributes.routeScript;
        if (routeScript != null)
        {
            currentWayPoint = 0;
        }
    }
    public void Start()
    {
        base.Start();

        enemyGroupAttributes = transform.parent.GetComponent<EnemyGroupAttributes>();
        routeScript = enemyGroupAttributes.routeScript;
        if(routeScript != null) {
            currentWayPoint = 0;
        }
    }