Ejemplo n.º 1
0
    public void Attack()
    {
        if (Vector2.Distance(transform.position, _enemyFollow.PlayerTarget.position) <= _attackRange)
        {
            _isAttacking        = true;
            EnemyStates._states = States.Attacking;
            _enemyFollow.ChangeLookDirection();

            _anim.SetBool("isWalking", false);
            _anim.SetBool("isAttacking", true);
        }
        else
        {
            EnemyStates._states = States.Chasing;
        }
    }
Ejemplo n.º 2
0
    public void Attack()
    {
        if (InRange())
        {
            _isAttacking        = true;
            _enemyStates.states = States.Attacking;
            _enemyFollow.ChangeLookDirection();

            _anim.SetBool("isWalking", false);
            _anim.SetBool("isAttacking", true);
        }
        else
        {
            if (_enemyStates.states != States.Wander)
            {
                if (!_anim.GetCurrentAnimatorStateInfo(0).IsName("Attack"))
                {
                    _anim.SetBool("isAttacking", false);
                    _anim.SetBool("isWalking", true);
                    _enemyStates.states = States.Chasing;
                }
            }
        }
    }