void Dead()
    {
        isDead = true;
        EnemyAttck attck = GetComponent <EnemyAttck>();

        attck.onlyOnce = 0;
        nameOfTheToten = name;
        anime.SetTrigger("IsDead");
        theCactussWasMurdered = true;
        StartCoroutine(WaitAndDie());
    }
Ejemplo n.º 2
0
    void Awake()
    {
        anime       = GetComponent <Animator>();
        health      = GetComponent <EnemyHealthScript>();
        audioSource = GetComponent <AudioSource>();

        player       = GameObject.FindGameObjectWithTag("Player");
        playerHealth = player.GetComponent <PlayerHealth>();

        SetDefaultPosAndRot();
        xPosition = transform.position.x + DistanceToMove;

        moveSpeedAnime = 0;
        //a = player.transform.position;

        enemyAttck            = this;
        canMoveEnemyWithDelay = false;
    }