Ejemplo n.º 1
0
    private void OnTriggerEnter(Collider collider)
    {
        if (collider.tag.Equals("Player"))
        {
            // It's the final fight, we spawn one of each
            if (finalStand && !spawnedFinalFight)
            {
                System.Random rand = new System.Random();
                float         x    = gameObject.transform.position.x;
                float         y    = gameObject.transform.position.y;
                float         z    = gameObject.transform.position.z;
                gameManager.InstantiateEnemy(Enemy.Type.FOX, new Vector3(x + (float)rand.NextDouble() * 15f - 7.5f, y, z + (float)rand.NextDouble() * 15f - 7.5f));
                gameManager.InstantiateEnemy(Enemy.Type.WOLF, new Vector3(x + (float)rand.NextDouble() * 15f - 7.5f, y, z + (float)rand.NextDouble() * 15f - 7.5f));
                gameManager.InstantiateEnemy(Enemy.Type.DRAGON, new Vector3(x + (float)rand.NextDouble() * 15f - 7.5f, y, z + (float)rand.NextDouble() * 15f - 7.5f));
                gameManager.InstantiateEnemy(Enemy.Type.DRONE, new Vector3(x + (float)rand.NextDouble() * 15f - 7.5f, y, z + (float)rand.NextDouble() * 15f - 7.5f));
                gameManager.InstantiateEnemy(Enemy.Type.GORILLA, new Vector3(x + (float)rand.NextDouble() * 15f - 7.5f, y, z + (float)rand.NextDouble() * 15f - 7.5f));
                spawnedFinalFight = true;

                musicController.GetComponent <ManageMusic>().fightMusic();
            }
            else if (!finalStand)
            {
                // Fox and wolf spawns can be triggered multiple times, dragon spawns can't
                if (!type.Equals(Enemy.Type.DRAGON) || (type.Equals(Enemy.Type.DRAGON) && !spawnedDragon))
                {
                    gameManager.InstantiateEnemy(type, transform.position);
                }
                if (type.Equals(Enemy.Type.DRAGON) && !spawnedDragon)
                {
                    spawnedDragon = true;
                }
            }
        }
    }
Ejemplo n.º 2
0
        public bool Equals(Properties other)
        {
            if (other == null)
            {
                return(false);
            }

            return(moveRange.Equals(other.moveRange) &&
                   lookRange.Equals(other.lookRange) &&
                   attackRange.Equals(other.attackRange) &&
                   type.Equals(other.type) &&
                   sightMask.Equals(other.sightMask));
        }