Ejemplo n.º 1
0
    public void OnCheckPointPassed(CheckPointScript i_CheckPointScript)
    {
        if (isCheckPointPassable(i_CheckPointScript))
        {
            i_CheckPointScript.PassedCheckPointSound.Play();
            StartCoroutine(delayedDeactivateCheckpoint(1f, i_CheckPointScript));
            m_MainPlayerScript.OnCheckPointPassed(i_CheckPointScript);

            if (SceneManager.GetActiveScene().name == "Level1")
            {
                m_EnemiesManagerScript.SpawnEnemyInSpawnLocation(m_CurrentCheckPointIndex);
            }
            m_CurrentCheckPointIndex++;


            if (m_CurrentCheckPointIndex < m_CheckPoints.Length)
            {
                m_LightOfCurrentCheckPoint.transform.position = m_CheckPoints[m_CurrentCheckPointIndex].transform.position;
            }
            else
            {
                m_LevelCompleted = true;
                m_MainPlayerScript.OnLevelCompleted();
            }
        }
        else
        {
            m_FailedToPassCheckPointSound.Play();
        }
    }