internal void Write(EndiannessWriter writer, UInt32 serializationVersion) { writer.WriteAlignedString(Name); writer.WritePPtrArray(PreloadTable, serializationVersion); writer.WriteInt32(Container.Length); foreach (var container in Container) { writer.WriteAlignedString(container.Key); writer.WriteAssetInfo(container.Value, serializationVersion); } writer.WriteAssetInfo(MainAsset, serializationVersion); writer.WriteUInt32(RuntimeCompatibility); writer.WriteAlignedString(AssetBundleName); writer.WriteInt32(DependencyAssetBundleNames.Length); foreach (var dependencyAssetBundleName in DependencyAssetBundleNames) { writer.WriteAlignedString(dependencyAssetBundleName); } writer.WriteBoolean(IsStreamedSceneAssetBundle); writer.Align(4); writer.WriteInt32(ExplicitDataLayout); writer.WriteInt32(PathFlags); writer.WriteInt32(SceneHashes.Count); foreach (var sceneHash in SceneHashes) { writer.WriteString(sceneHash.Key); writer.WriteString(sceneHash.Value); } }