Ejemplo n.º 1
0
        protected override void Execute(CodeActivityContext context)
        {
            AndroidDriver <AndroidElement> driver;

            // Inherit driver from scope activity OR from input (if out of context)
            try
            {
                driver = context.DataContext.GetProperties()["Driver"].GetValue(context.DataContext) as AndroidDriver <AndroidElement>;
            }
            catch
            {
                driver = Driver.Get(context);
            }

            // Receive fields
            int startx = StartX.Get(context);
            int starty = StartY.Get(context);
            int endx   = EndX.Get(context);
            int endy   = EndY.Get(context);
            int delay  = Delay.Get(context);

            // Apply delay
            Thread.Sleep(delay);

            // Tap on the element
            new TouchAction(driver).Press(startx, starty).Wait(300).MoveTo(endx, endy).Release().Perform();
        }
Ejemplo n.º 2
0
 public Vector3 GetEnd(float frame)
 {
     return(new Vector3(
                EndX.GetFrameValue(frame),
                EndY.GetFrameValue(frame),
                EndZ.GetFrameValue(frame)));
 }
Ejemplo n.º 3
0
        public override double GetValue(double x)
        {
            double startX = StartX.GetValue(x);
            double startY = StartY.GetValue(x);

            double endX = EndX.GetValue(x);
            double endY = EndY.GetValue(x);

            if (x < startX)
            {
                // This makes it "flatline":
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it "flatline":
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            // Read there:
            double y = SourceModule.GetValue(x);

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            // Return y:
            return(y);
        }
Ejemplo n.º 4
0
        public override UnityEngine.Color GetColour(double x, double y)
        {
            double startX = StartX.GetValue(x, y);
            double startY = StartY.GetValue(x, y);

            double endX = EndX.GetValue(x, y);
            double endY = EndY.GetValue(x, y);

            if (x < startX)
            {
                // This makes it clamp:
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it clamp:
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            // Read there:
            return(SourceModule.GetColour(x, y));
        }
Ejemplo n.º 5
0
        public override double GetWrapped(double x, double y, int wrap)
        {
            double startX = StartX.GetWrapped(x, y, wrap);
            double startY = StartY.GetWrapped(x, y, wrap);

            double endX = EndX.GetWrapped(x, y, wrap);
            double endY = EndY.GetWrapped(x, y, wrap);

            if (x < startX)
            {
                // This makes it clamp:
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it clamp:
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            // Read there:
            return(SourceModule.GetWrapped(x, y, wrap));
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Gets the path representing this element.
        /// </summary>
        public override VectorPath GetPath(SVGElement context, RenderContext renderer)
        {
            Css.RenderableData rd = context.RenderData;

            if (_Path == null)
            {
                _Path = new VectorPath();

                float startX = StartX.GetDecimal(rd, ViewportAxis.X);
                float startY = StartY.GetDecimal(rd, ViewportAxis.Y);

                float endX = EndX.GetDecimal(rd, ViewportAxis.X);
                float endY = EndY.GetDecimal(rd, ViewportAxis.Y);

                _Path.MoveTo(startX, startY);
                _Path.LineTo(endX, endY);
            }

            return(_Path);
        }
Ejemplo n.º 7
0
        public override double GetValue(double x, double y, double z)
        {
            double startX = StartX.GetValue(x, y, z);
            double startY = StartY.GetValue(x, y, z);
            double startZ = StartY.GetValue(x, y, z);

            double endX = EndX.GetValue(x, y, z);
            double endY = EndY.GetValue(x, y, z);
            double endZ = EndY.GetValue(x, y, z);

            if (x < startX)
            {
                // This makes it clamp:
                x = startX;
            }
            else if (x > endX)
            {
                // This makes it clamp:
                x = endX;
            }
            else
            {
                // Box x:
                x = (x - startX) / (endX - startX);
            }

            if (y < startY)
            {
                // This makes it "flatline":
                y = startY;
            }
            else if (y > endY)
            {
                // This makes it "flatline":
                y = endY;
            }
            else
            {
                // Box y:
                y = (y - startY) / (endY - startY);
            }

            if (z < startZ)
            {
                // This makes it "flatline":
                z = startZ;
            }
            else if (z > endZ)
            {
                // This makes it "flatline":
                z = endZ;
            }
            else
            {
                // Box z:
                z = (z - startZ) / (endZ - startZ);
            }

            // Read there:
            return(SourceModule.GetValue(x, y, z));
        }
Ejemplo n.º 8
0
 /// <summary>
 /// Instruction specific execution. Calls the specific execution.
 /// </summary>
 internal override void SpecificExecute()
 {
     InputSimulator.MouseDrag(GlobalData.MovementType, ButtonType,
                              X.Get(GlobalData.RandomX), Y.Get(GlobalData.RandomY), EndX.Get(GlobalData.RandomDragX), EndY.Get(GlobalData.RandomDragY), Speed(true).Get(GlobalData.RandomSpeed), Hotkeys);
 }