Ejemplo n.º 1
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        } //END Play
        
        //--------------------------------------------//
        public void Play<T>( T changeThis, Vector3 startScale, Vector3 endScale, AnimationCurve easeCurve, float length, float delay, bool loop, UnityEvent onCompleteOrLoop ) where T : Transform
        //--------------------------------------------//
        {
            this.endScaleType = EndScaleType.SetScale;

            _Play( changeThis, startScale, endScale, easeCurve, length, delay, loop, onCompleteOrLoop );

        } //END Play
Ejemplo n.º 2
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        } //END ComputeEndScaleUsingMultiplier



        //--------------------------------------------//
        public void Play<T>( T changeThis, Vector3 startScale, float endScaleMultiplier, AnimationCurve easeCurve, float length, float delay, bool loop, UnityEvent onCompleteOrLoop ) where T : Transform
        //--------------------------------------------//
        {
            this.endScaleType = EndScaleType.UseMultiplier;
            this.endScaleMultiplier = endScaleMultiplier;
            endScale = ComputeEndScaleUsingMultiplier( startScale, endScaleMultiplier );

            _Play<T>( changeThis, startScale, endScale, easeCurve, length, delay, loop, onCompleteOrLoop );

        } //END Play