public void EndOfGame(EndOfGameSignal signal)
 {
     WinText.gameObject.SetActive(true);
     if (signal.looser.GetType() == _player.GetType())
     {
         WinText.text = "Enemy победил!";
     }
     else
     {
         WinText.text = "Player победил!";
     }
 }
Ejemplo n.º 2
0
 public void EndOfGame(EndOfGameSignal signal)
 {
 }