Ejemplo n.º 1
0
        public float GetShieldMod(WorldObject attacker, DamageType damageType)
        {
            // does the player have a shield equipped?
            var shield = GetEquippedShield();

            if (shield == null)
            {
                return(1.0f);
            }

            // is monster in front of player,
            // within shield effectiveness area?
            var effectiveAngle = 135.0f;
            var angle          = GetAngle(attacker);

            if (Math.Abs(angle) > effectiveAngle / 2.0f)
            {
                return(1.0f);
            }

            // get base shield AL
            var baseSL = shield.GetProperty(PropertyInt.ArmorLevel) ?? 0.0f;

            // shield AL item enchantment additives:
            // impenetrability, brittlemail
            var modSL       = EnchantmentManager.GetArmorMod();
            var effectiveSL = baseSL + modSL;

            // get shield RL against damage type
            var baseRL = GetResistance(shield, damageType);

            // shield RL item enchantment additives:
            // banes, lures
            var modRL       = EnchantmentManager.GetArmorModVsType(damageType);
            var effectiveRL = (float)(baseRL + modRL);

            // resistance cap
            if (effectiveRL > 2.0f)
            {
                effectiveRL = 2.0f;
            }

            var effectiveLevel = effectiveSL * effectiveRL;

            // SL cap:
            // Trained / untrained: 1/2 shield skill
            // Spec: shield skill
            // SL cap is applied *after* item enchantments
            var shieldSkill = GetCreatureSkill(Skill.Shield);
            var shieldCap   = shieldSkill.Current;

            if (shieldSkill.Status != SkillStatus.Specialized)
            {
                shieldCap = (uint)Math.Round(shieldCap / 2.0f);
            }

            effectiveLevel = Math.Min(effectiveLevel, shieldCap);

            // SL is multiplied by existing AL
            var shieldMod = SkillFormula.CalcArmorMod(effectiveLevel);

            //Console.WriteLine("ShieldMod: " + shieldMod);
            return(shieldMod);
        }