Ejemplo n.º 1
0
    /// <summary>
    /// Creates a new branch from the currently checked out commit or branch HEAD commit and returns it.
    /// Does not check out the newly created branch
    /// </summary>
    public IBranch CreateBranch(string branchName)
    {
        if (!EnabledVersionControls.Instance().CanBranch)
        {
            Debug.Log("Can't Branch; not enabled yet");
            return(null);
        }
        if (HasBranch(branchName))
        {
            throw new System.ArgumentException("Branch already exists");
        }

        IBranch branch = new Branch(branchName, activeCommit);

        branches.Add(branchName, branch);

        if (branchTrigger != null)
        {
            branchTrigger.Trigger();
        }

        lastCreatedBranch = branch;

        return(branch);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Checks out the given commit on the given branch
    /// </summary>
    public void Checkout(IBranch branch, ICommit commit)
    {
        // Need to allow them to checkout the last created branch because that's how "create branch" works
        if (!EnabledVersionControls.Instance().CanCheckout&& !lastCreatedBranch.Equals(branch))
        {
            Debug.Log("Can't Checkout branch; not enabled yet");
            return;
        }
        LoadStateOfCommit(commit);
        activeCommit = commit;
        activeBranch = branch;
        if (!activeCommit.Equals(activeBranch.GetTip()))
        {
            this.isDetached = true;
        }
        else
        {
            this.isDetached = false;
        }

        if (checkoutTrigger != null)
        {
            checkoutTrigger.Trigger();
        }

        UIController.Instance().UpdateOverlay();
    }
Ejemplo n.º 3
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    public void DisplayMergeDialog()
    {
        if (!EnabledVersionControls.Instance().CanMerge)
        {
            Debug.Log("Can't Merge; not enabled yet");
            return;
        }
        EngineController.Instance().ToggleControls(false);
        GameObject dialog = Instantiate(textButttonDialogTemplate, transform) as GameObject;
        TextButtonDialogController dialogController = dialog.GetComponent <TextButtonDialogController>();

        dialogController.promptText.text      = "git merge ";
        dialogController.titleText.text       = "Enter Feature Branch";
        dialogController.submitButton.enabled = false;
        dialogController.submitButton.GetComponentInChildren <Text>().text = "Merge";
        dialogController.inputField.onValueChanged.AddListener((s) => {
            dialogController.submitButton.enabled = !s.Equals("");
        });
        dialogController.submitButton.onClick.AddListener(() => {
            bool reenableControls = true;
            Debug.Log("Button pressed");

            string mergeBranch = dialogController.inputField.text;
            if (VersionManager.Instance().HasBranch(mergeBranch))
            {
                VersionManager.Instance().Merge(VersionManager.Instance().LookupBranch(mergeBranch));
                if (VersionManager.Instance().IsInMergeConflict())
                {
                    // The merge conflict menu will re-enable controls later.
                    reenableControls = false;
                }
                Debug.Log("Starting merge");
            }
            else
            {
                dialogController.ErrorText = "Feature branch doesn't exist, check spelling and try again";
                return;
            }

            if (reenableControls)
            {
                EngineController.Instance().ToggleControls(true);
            }
            Destroy(dialog);
        }
                                                          );

        dialogController.submitButton.onClick.AddListener(() => {
            UpdateOverlay();
        });

        dialogController.inputField.Select();

        if (mergeDialogTrigger != null)
        {
            mergeDialogTrigger.NotifyObservers();
        }
    }
Ejemplo n.º 4
0
 /// <summary>
 /// Resets all tracked objects to the state of the HEAD commit of the current branch
 /// if we are on a branch
 /// </summary>
 public void ResetToHead()
 {
     if (!EnabledVersionControls.Instance().CanReset)
     {
         Debug.Log("Can't Reset; not enabled yet");
         return;
     }
     LoadStateOfCommit(activeBranch.GetTip());
 }
Ejemplo n.º 5
0
    void Start()
    {
        EnabledVersionControls playerVersionControls = EnabledVersionControls.Instance();

        GameObject.Find("Overlay/Status/CommitButton").GetComponent <Button>().interactable   = playerVersionControls.CanCommit;
        GameObject.Find("Overlay/Status/BranchButton").GetComponent <Button>().interactable   = playerVersionControls.CanBranch;
        GameObject.Find("Overlay/Status/CheckoutButton").GetComponent <Button>().interactable = playerVersionControls.CanCheckout;
        GameObject.Find("Overlay/Status/ResetButton").GetComponent <Button>().interactable    = playerVersionControls.CanReset;
        UpdateOverlay();
    }
Ejemplo n.º 6
0
 /// <summary>
 /// Resets the given versionable object to the state of the HEAD commit of the current
 /// branch if we are on a branch.
 /// </summary>
 public void ResetToHead(VersionController versionedObject)
 {
     if (!EnabledVersionControls.Instance().CanReset)
     {
         Debug.Log("Can't Reset; not enabled yet");
         return;
     }
     else if (activeBranch != null)
     {
         LoadStateOfCommit(activeBranch.GetTip(), versionedObject);
     }
 }
Ejemplo n.º 7
0
 /// <summary>
 /// Wrapper method for commit API. Checks if player is able to commit yet.
 /// </summary>
 /// <param name="message">The commit message</param>
 /// <returns>The commit if the player is able to commit, null otherwise</returns>
 public ICommit Commit(string message)
 {
     if (!EnabledVersionControls.Instance().CanCommit)
     {
         Debug.Log("Can't Commit; not enabled yet");
         return(null);
     }
     else
     {
         return(this.Commit(message, false));
     }
 }
Ejemplo n.º 8
0
    /// <summary>
    /// Creates a new commit from the current state of the staging area.
    /// Appends the commit to the current branch and clears the staging area.
    /// Clears the preview of the staging area.
    ///
    /// Additional parameter for forcing commits through the player's enabled version control mechanics
    /// such as for oneShot doors.
    /// </summary>
    public ICommit Commit(string message, bool forced)
    {
        if (!EnabledVersionControls.Instance().CanCommit&& !forced)
        {
            Debug.Log("Can't Commit; not enabled yet");
            return(null);
        }
        if (isDetached)
        {
            throw new InvalidOperationException("Cannot commit in detached HEAD state");
        }

        CommitBuilder builder = new CommitBuilder();

        builder.SetMessage(message);
        builder.SetParent(activeCommit);
        foreach (VersionController controller in trackedObjects)
        {
            IVersion controllerVersion;
            if (stagingArea.Contains(controller))
            {
                // increment commit count
                controllerVersion = controller.GenerateVersion();
            }
            else
            {
                controllerVersion = controller.GetVersion();
            }
            builder.AddObject(controller, controllerVersion);
        }
        ICommit commit = builder.Build();

        activeCommit = commit;
        foreach (VersionController stagedController in stagingArea)
        {
            stagedController.HideStagedState();
        }
        if (activeBranch != null)
        {
            activeBranch.UpdateTip(activeCommit);
        }
        stagingArea.Clear();

        if (commitTrigger != null)
        {
            commitTrigger.Trigger();
        }

        UIController.Instance().UpdateOverlay();

        return(commit);
    }
Ejemplo n.º 9
0
    public void DisplayCommitDialog()
    {
        if (!EnabledVersionControls.Instance().CanCommit)
        {
            Debug.Log("Can't commit; not enabled");
            return;
        }
        EngineController.Instance().ToggleControls(false);
        GameObject dialog = Instantiate(textButttonDialogTemplate, transform) as GameObject;
        TextButtonDialogController dialogController = dialog.GetComponent <TextButtonDialogController>();

        dialogController.promptText.text      = "git commit -m ";
        dialogController.titleText.text       = "Enter a commit message";
        dialogController.submitButton.enabled = false;
        dialogController.submitButton.GetComponentInChildren <Text>().text = "Commit";
        dialogController.inputField.onValueChanged.AddListener((s) => {
            dialogController.submitButton.enabled = !s.Equals("");
        });
        dialogController.submitButton.onClick.AddListener(() => {
            Debug.Log("Button pressed");

            string commitMessage = dialogController.inputField.text;
            VersionManager.Instance().Commit(commitMessage);
            Debug.Log("Commiting");

            EngineController.Instance().ToggleControls(true);
            Destroy(dialog);
        }
                                                          );

        dialogController.submitButton.onClick.AddListener(() => {
            UpdateOverlay();
        });

        dialogController.inputField.Select();

        if (commitDialogTrigger != null)
        {
            commitDialogTrigger.NotifyObservers();
        }
    }
Ejemplo n.º 10
0
    public Relationship Merge(IBranch featureBranch)
    {
        if (!EnabledVersionControls.Instance().CanMerge)
        {
            Debug.Log("Merging not enabled yet");
        }
        if (isDetached)
        {
            throw new Exception("Can't merge if detached");
        }

        if (this.mw != null)
        {
            throw new Exception("Already doing a merge, resolve this first");
        }

        IMergeWorker mw        = new MergeWorker(activeBranch, featureBranch, pickTrigger, mergeUI);
        Relationship mergeType = mw.GetMergeType();

        if (mw.GetMergeType() == Relationship.FastForward)
        {
            mw.End();
            activeBranch.UpdateTip(featureBranch.GetTip());
            activeCommit = activeBranch.GetTip();
            LoadStateOfCommit(activeCommit);

            if (mergeTrigger != null)
            {
                mergeTrigger.Trigger();
            }

            return(mergeType);
        }

        this.mw = mw;

        return(mergeType);
    }
Ejemplo n.º 11
0
    public void DisplayBranchDialog()
    {
        if (!EnabledVersionControls.Instance().CanBranch)
        {
            Debug.Log("Can't Branch; not enabled yet");
            return;
        }
        EngineController.Instance().ToggleControls(false);
        GameObject dialog = Instantiate(textButttonDialogTemplate, transform) as GameObject;
        TextButtonDialogController dialogController = dialog.GetComponent <TextButtonDialogController>();

        dialogController.titleText.text = "Checkout Branch";
        dialogController.submitButton.GetComponentInChildren <Text>().text = "Create Branch";
        dialogController.promptText.text      = "git checkout -b ";
        dialogController.submitButton.enabled = false;
        dialogController.inputField.onValueChanged.AddListener((s) => {
            if (VersionManager.Instance().HasBranch(s))
            {
                dialogController.submitButton.GetComponentInChildren <Text>().text = "Switch to Branch";
                dialogController.promptText.text = "git checkout ";
            }
            else
            {
                dialogController.submitButton.GetComponentInChildren <Text>().text = "Create Branch";
                dialogController.promptText.text = "git checkout -b ";
            }
            dialogController.submitButton.enabled = !s.Equals("");
        });
        dialogController.submitButton.onClick.AddListener(() => {
            Debug.Log("Button pressed");

            string branch = dialogController.inputField.text;
            if (Regex.Match(branch, @"[~^:\[\]\\\s]").Success)
            {
                dialogController.ErrorText = "Error - branch names cannot contain spaces or special characters: ~ ^ : [ ] \\";
                return;
            }

            if (!VersionManager.Instance().HasBranch(branch))
            {
                VersionManager.Instance().CreateBranch(branch);
                Debug.Log("Creating branch " + branch);
            }
            VersionManager.Instance().Checkout(branch);
            Debug.Log("Checkout " + branch);

            EngineController.Instance().ToggleControls(true);
            Destroy(dialog);
        }
                                                          );

        dialogController.submitButton.onClick.AddListener(() => {
            UpdateOverlay();
        });

        dialogController.inputField.Select();

        if (newBranchDialogTrigger != null)
        {
            newBranchDialogTrigger.NotifyObservers();
        }
    }
Ejemplo n.º 12
0
 public void EnableCommit()
 {
     EnabledVersionControls.Instance().EnableCommit();
     GameObject.Find("EngineController/UIController/Overlay/Status/CommitButton").GetComponent <Button>().interactable = true;
 }
Ejemplo n.º 13
0
 public void EnableMerge()
 {
     EnabledVersionControls.Instance().EnableMerge();
 }