Ejemplo n.º 1
0
        FilterProgram UpdateSourceInternal(JobInfo job)
        {
            if (job.chain_outsize.Width == 0 || job.chain_outsize.Height == 0)
            {
                //this has to be a NOP, because lots of stuff will malfunction on a 0-sized viewport
                return(null);
            }

            //no drawing actually happens. it's important not to begin drawing on a control
            if (!job.simulate && !job.offscreen)
            {
                GLManager.Activate(CR_GraphicsControl);
            }

            IVideoProvider videoProvider = job.videoProvider;
            bool           simulate      = job.simulate;
            Size           chain_outsize = job.chain_outsize;

            //simulate = true;

            int vw = videoProvider.BufferWidth;
            int vh = videoProvider.BufferHeight;

            if (Global.Config.DispFixAspectRatio)
            {
                if (Global.Config.DispManagerAR == Config.EDispManagerAR.System)
                {
                    vw = videoProvider.VirtualWidth;
                    vh = videoProvider.VirtualHeight;
                }
                if (Global.Config.DispManagerAR == Config.EDispManagerAR.Custom)
                {
                    vw = Global.Config.DispCustomUserARWidth;
                    vh = Global.Config.DispCustomUserARHeight;
                }
                if (Global.Config.DispManagerAR == Config.EDispManagerAR.CustomRatio)
                {
                    FixRatio(Global.Config.DispCustomUserARX, Global.Config.DispCustomUserARY, videoProvider.BufferWidth, videoProvider.BufferHeight, out vw, out vh);
                }
            }

            var padding = CalculateCompleteContentPadding(true, false);

            vw += padding.Horizontal;
            vh += padding.Vertical;

            int[] videoBuffer = videoProvider.GetVideoBuffer();

            int  bufferWidth   = videoProvider.BufferWidth;
            int  bufferHeight  = videoProvider.BufferHeight;
            bool isGlTextureId = videoBuffer.Length == 1;

            BitmapBuffer bb           = null;
            Texture2d    videoTexture = null;

            if (!simulate)
            {
                if (isGlTextureId)
                {
                    //FYI: this is a million years from happening on n64, since it's all geriatric non-FBO code
                    //is it workable for saturn?
                    videoTexture = GL.WrapGLTexture2d(new IntPtr(videoBuffer[0]), bufferWidth, bufferHeight);
                }
                else
                {
                    //wrap the videoprovider data in a BitmapBuffer (no point to refactoring that many IVideoProviders)
                    bb = new BitmapBuffer(bufferWidth, bufferHeight, videoBuffer);
                    bb.DiscardAlpha();

                    //now, acquire the data sent from the videoProvider into a texture
                    videoTexture = VideoTextureFrugalizer.Get(bb);

                    //lets not use this. lets define BizwareGL to make clamp by default (TBD: check opengl)
                    //GL.SetTextureWrapMode(videoTexture, true);
                }
            }

            //record the size of what we received, since lua and stuff is gonna want to draw onto it
            currEmuWidth  = bufferWidth;
            currEmuHeight = bufferHeight;

            //build the default filter chain and set it up with services filters will need
            Size chain_insize = new Size(bufferWidth, bufferHeight);

            var filterProgram = BuildDefaultChain(chain_insize, chain_outsize, job.includeOSD);

            filterProgram.GuiRenderer = Renderer;
            filterProgram.GL          = GL;

            //setup the source image filter
            EmuHawk.Filters.SourceImage fInput = filterProgram["input"] as EmuHawk.Filters.SourceImage;
            fInput.Texture = videoTexture;

            //setup the final presentation filter
            EmuHawk.Filters.FinalPresentation fPresent = filterProgram["presentation"] as EmuHawk.Filters.FinalPresentation;
            fPresent.VirtualTextureSize = new Size(vw, vh);
            fPresent.TextureSize        = new Size(bufferWidth, bufferHeight);
            fPresent.BackgroundColor    = videoProvider.BackgroundColor;
            fPresent.GuiRenderer        = Renderer;
            fPresent.Flip = isGlTextureId;
            fPresent.Config_FixAspectRatio  = Global.Config.DispFixAspectRatio;
            fPresent.Config_FixScaleInteger = Global.Config.DispFixScaleInteger;
            fPresent.Padding      = ClientExtraPadding;
            fPresent.AutoPrescale = Global.Config.DispAutoPrescale;

            fPresent.GL = GL;

            filterProgram.Compile("default", chain_insize, chain_outsize, !job.offscreen);

            if (simulate)
            {
            }
            else
            {
                CurrentFilterProgram = filterProgram;
                UpdateSourceDrawingWork(job);
            }

            //cleanup:
            if (bb != null)
            {
                bb.Dispose();
            }

            return(filterProgram);
        }
Ejemplo n.º 2
0
        FilterProgram BuildDefaultChain(Size chain_insize, Size chain_outsize, bool includeOSD)
        {
            //select user special FX shader chain
            Dictionary <string, object> selectedChainProperties = new Dictionary <string, object>();

            EmuHawk.Filters.RetroShaderChain selectedChain = null;
            if (Global.Config.TargetDisplayFilter == 3 && ShaderChain_user != null && ShaderChain_user.Available)
            {
                selectedChain = ShaderChain_user;
            }

            EmuHawk.Filters.FinalPresentation fPresent = new EmuHawk.Filters.FinalPresentation(chain_outsize);
            EmuHawk.Filters.SourceImage       fInput   = new EmuHawk.Filters.SourceImage(chain_insize);
            EmuHawk.Filters.OSD fOSD = new EmuHawk.Filters.OSD();
            fOSD.RenderCallback = () =>
            {
                if (!includeOSD)
                {
                    return;
                }
                var size = fOSD.FindInput().SurfaceFormat.Size;
                Renderer.Begin(size.Width, size.Height);
                Renderer.SetBlendState(GL.BlendNormal);
                Renderer.End();
            };

            var chain = new FilterProgram();

            //add the first filter, encompassing output from the emulator core
            chain.AddFilter(fInput, "input");

            //if a non-zero padding is required, add a filter to allow for that
            //note, we have two sources of padding right now.. one can come from the videoprovider and one from the user.
            //we're combining these now and just using black, for sake of being lean, despite the discussion below:
            //keep in mind, the videoprovider design in principle might call for another color.
            //we havent really been using this very hard, but users will probably want black there (they could fill it to another color if needed tho)
            var padding = CalculateCompleteContentPadding(true, true);

            if (padding.Vertical != 0 || padding.Horizontal != 0)
            {
                //TODO - add another filter just for this, its cumbersome to use final presentation... I think. but maybe theres enough similarities to justify it.
                Size size = chain_insize;
                size.Width  += padding.Horizontal;
                size.Height += padding.Vertical;
                EmuHawk.Filters.FinalPresentation fPadding = new EmuHawk.Filters.FinalPresentation(size);
                chain.AddFilter(fPadding, "padding");
                fPadding.GuiRenderer    = Renderer;
                fPadding.GL             = GL;
                fPadding.Config_PadOnly = true;
                fPadding.Padding        = padding;
            }

            if (Global.Config.DispPrescale != 1)
            {
                EmuHawk.Filters.PrescaleFilter fPrescale = new EmuHawk.Filters.PrescaleFilter()
                {
                    Scale = Global.Config.DispPrescale
                };
                chain.AddFilter(fPrescale, "user_prescale");
            }

            //AutoPrescale makes no sense for a None final filter
            if (Global.Config.DispAutoPrescale && Global.Config.DispFinalFilter != (int)EmuHawk.Filters.FinalPresentation.eFilterOption.None)
            {
                var apf = new EmuHawk.Filters.AutoPrescaleFilter();
                chain.AddFilter(apf, "auto_prescale");
            }

            //choose final filter
            EmuHawk.Filters.FinalPresentation.eFilterOption finalFilter = EmuHawk.Filters.FinalPresentation.eFilterOption.None;
            fPresent.FilterOption = finalFilter;

            //add final presentation
            chain.AddFilter(fPresent, "presentation");

            return(chain);
        }