public GameObject HouseToScene(House house) { coRunner = new GameObject("CoroutineRunner").AddComponent <EmptyMono>(); this.house = house; GameObject root = new GameObject("House_" + house.id); foreach (Level level in house.levels) { LoadLevel(root, level); } return(root); }
public static void DownloadAssetByWWW() { //loadasset("http://localhost/HotfixAsset/cube.txt"); EmptyMono mono = GameObject.FindObjectOfType <EmptyMono>(); if (!mono) { GameObject obj = new GameObject("Mono"); mono = obj.AddComponent <EmptyMono>(); } //"http://localhost/HotfixAsset/Version.txt" mono.StartCoroutine(ParseVersion("Version.txt")); }