public void RemoveCards()
 {
     foreach (GameObject cardSlot in cardHand.cardLocations)
     {
         for (int slot = 0; slot < numOfSlots; slot++)
         {
             EmotionCard card = cardHand.GetCardInSlot(slot);
             if (card)
             {
                 cardList.Remove(card.gameObject);
                 card.StartCoroutine(card.MoveToAndRemove(cardSpawn));
             }
         }
     }
 }
Ejemplo n.º 2
0
 public void PutCardInSlot(EmotionCard card, int slotNum)
 {
     card.StartCoroutine(card.MoveToAndFlip(cardLocations[slotNum].transform));
 }