Ejemplo n.º 1
0
        public static async void HugError(SocketMessage message)
        {
            var user    = message.Author;
            var channel = message.Channel;

            //Retrieve the account information of the command's user
            var account = UserInfoClasses.GetAccount(user);

            //Create an embeded message and declare the title
            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Social Command: Hug",
                IconUrl = user.GetAvatarUrl()
            };

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithAuthor(author);
            embed.WithDescription("Mention a user while using this command to give them a hug.");

            await channel.SendMessageAsync("", false, embed.Build());
        }
Ejemplo n.º 2
0
        public static EmbedBuilder MenuTimedOut(SocketGuildUser user)
        {
            // Get the account information of the command's target
            var account = UserInfoClasses.GetAccount(user);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Inactive Menu",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription($"You can access the help menu at any time with the **`{BotConfig.bot.cmdPrefix}help`** command.");
            return(embed);
        }
Ejemplo n.º 3
0
        public static EmbedBuilder MenuTimedOut(SocketGuildUser user)
        {
            // Get the account information of the command's target
            var account = UserInfoClasses.GetAccount(user);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Inactive Menu",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription($"You can adjust your template settings at any time from the **`{BotConfig.bot.cmdPrefix}settings`** menu by choosing [Scene Maker Settings] > [Template Layout].");
            return(embed);
        }
        public static async Task SM_Tutorial_Basics_Page_3(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Using Sprite Sheets",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | ▶️ Next Page\n" +
                       "Page 3 / 6"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  $"Once you find a character you want, use the format **`{BotConfig.bot.cmdPrefix}maker [character]`** to display their sprite sheet.\n" +
                                  "\n" +
                                  "If the character appears in more than one title, this will only bring up their sprite sheet from the game they originated from. " +
                                  "To specify their sprite sheet from another title, type one of the template keywords after their name.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Basics_Page_3";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task Status_Tutorial_Page_2(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Social Stats",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | ▶️ Next Page\n" +
                       "Page 2 / 5"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "Social stats are determined by how interactive you are with Social Linker. There’s a daily limit for points earned with each one, so come back often to see them grow.\n" +
                                  "\n" +
                                  "**• Proficiency:** Increases through use of Social Linker commands.\n" +
                                  "**• Diligence:** Increases through daily Discord activity.\n" +
                                  "**• Expression:** Increases through usage of social commands by you or by others.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "Status_Tutorial_Page_2";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
Ejemplo n.º 6
0
        public static async Task Credits_Main(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Credits",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "↩️ Return to Help Menu"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.AddField("Programming & Design", "" +
                           "[Microjack5](https://twitter.com/Microjack5)\n");

            embed.AddField("Quality Assurance Advisors", "" +
                           "[Angel ✨](https://twitter.com/_Amaurot)\n" +
                           "[Arkane](https://twitter.com/ArkaneOnline)\n" +
                           "[Azure](https://twitter.com/Azure_Blazes)\n" +
                           "[Camz](https://twitter.com/Camzcer)\n" +
                           "[Corrin](https://twitter.com/LocalSynth)\n" +
                           "[Kara](https://discordapp.com/users/707398527575130162/)\n" +
                           "[Mel](https://twitter.com/skyseekingdream)\n" +
                           "[Naanos](https://www.youtube.com/channel/UCiUR9b-ptxqSbKw0vIaDklg)\n" +
                           "[無限 | Nate](https://twitter.com/CrestofDog)\n" +
                           "[RomIsALemon](https://twitter.com/phighters_rom)\n" +
                           "[Shadow Kawa](https://discordapp.com/users/210080634498973696/)\n" +
                           "[SlimePupAribaba](https://twitter.com/SlimePupAribaba)\n" +
                           "[Squishy](https://twitter.com/Squishy_Mona)\n" +
                           "[Thena](https://twitter.com/ThenaIsLost)\n" +
                           "[TooBlue!](https://twitter.com/EMOMESSlAH)\n" +
                           "[WaffleBandito](https://twitter.com/WaffIeBandito)\n");

            embed.AddField("Asset Advisors", "" +
                           "[80constant](https://twitter.com/80constant_)\n" +
                           "[Arkane](https://twitter.com/ArkaneOnline)\n" +
                           "[Canasniimehugh](https://www.vg-resource.com/user-17021.html)\n" +
                           "[EsperKnight](https://twitter.com/esperknight)\n" +
                           "[Geo](https://github.com/Geordan9)\n");

            embed.AddField("Status Décor Designers", "" +
                           "[danny !](https://twitter.com/SPACECHANEL5)\n" +
                           "[Microjack5](https://twitter.com/Microjack5)\n" +
                           "[無限 | Nate](https://discordapp.com/users/140846765275348993/)\n" +
                           "[TooBlue!](https://twitter.com/EMOMESSlAH)\n");

            embed.AddField("Gameplay Footage", "" +
                           "[BuffMaister](https://www.youtube.com/channel/UCks_VIIleZT2iDWNipPglUg)\n" +
                           "[Faz](https://www.youtube.com/channel/UCEevYX4rCcfF0ZrxmnnONXA)\n" +
                           "[Ignis](https://www.youtube.com/channel/UCHViTnm0pNN3BwvOwGqlPgQ)\n" +
                           "[JohneAwesome](https://www.youtube.com/user/JohneAwesome)\n" +
                           "[Literally Satan GAMING](https://www.youtube.com/channel/UCfdQp9SVfAMQEtD3jQAoXLg)\n" +
                           "[Noire Blue](https://www.youtube.com/channel/UCUZpzh41JoA4bbgfQL1hx7A)\n" +
                           "[PuppiStation](https://www.youtube.com/channel/UCv3PDRDC9cRw9Yzgb_NzgYg)\n" +
                           "[RandomPl0x](https://www.youtube.com/c/RandomChannelPlox)\n" +
                           "[Shirrako](https://www.youtube.com/channel/UC7eAfUjR9gdIjoaoQaS0W-A)\n");

            embed.AddField("Services", "" +
                           "[Microsoft Azure](https://azure.microsoft.com/)\n" +
                           "[Weather API](https://www.weatherapi.com/)\n");

            embed.AddField("Special Thanks", "" +
                           "[Joseph Navarro](https://github.com/josephnavarro)\n" +
                           "[Meloman19](https://github.com/Meloman19)\n" +
                           "[Petr Sedláček](https://github.com/petrspelos)\n" +
                           "[ShrineFox](https://shrinefox.com/)\n");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "Credits_Main";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("↩️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task Status_Tutorial_Page_1(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Status Screens",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "↩️ Return to Help Menu | ▶️ Next Page\n" +
                       "Page 1 / 5"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("Status screens keep track of your various Discord activities. Depending on which theme you set your profile to, they can take on different appearances.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "Status_Tutorial_Page_1";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("↩️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task Status_Tutorial_Page_5(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Settings and Commands",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | 💠 Return to Help Menu\n" +
                       "Page 5 / 5"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  $"You can set your profile theme at any time from the **`{BotConfig.bot.cmdPrefix}settings`** menu by choosing [Profile Theme Settings].\n" +
                                  "Use the following commands to access these main features:\n");

            embed.AddField($"Command List",
                           "> **`>status`**\n" +
                           "Check your status screen.\n" +
                           "Type `detail` after it to view a detailed breakdown of your profile, or tag a user to view theirs.\n" +
                           "\n" +
                           "> **`>shop`**\n" +
                           "Access the status screen Décor Shop.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "Status_Tutorial_Page_5";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("💠"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task SM_Tutorial_Basics_Page_6(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Backgrounds & Deleting Scenes",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | 💠 Return to Tutorial Menu\n" +
                       "Page 6 / 6"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "To use a background, upload an image alongside your command when creating a scene.\n" +
                                  "\n" +
                                  "You can also delete scenes you’ve already made by reacting to them with the :x: emote.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Basics_Page_6";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("💠"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task SM_Tutorial_Basics_Page_2(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Character Lists and Templates",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | ▶️ Next Page\n" +
                       "Page 2 / 6"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "There are multiple templates to choose from based on each title:\n" +
                                  "\n" +
                                  "<:P1:751133115531133112> `P1` - **Persona**\n" +
                                  "<:P2IS:788950080396328990> `P2IS` - **Persona 2: Innocent Sin**\n" +
                                  "<:P2EP:788950163363463172> `P2EP` - **Persona 2: Eternal Punishment**\n" +
                                  "<:P3:751133114918633483> `P3` - **Persona 3**\n" +
                                  "<:P4:751133120530612274> `P4` - **Persona 4**\n" +
                                  "<:P4AU:751133122342420572> `P4AU` - **Persona 4 Arena Ultimax**\n" +
                                  "<:P4D:751133120346062859> `P4D` - **Persona 4: Dancing All Night**\n" +
                                  "<:P5:751133123861020742> `P5` - **Persona 5**\n" +
                                  "<:BBTAG:751133123013771617> `BBTAG` - **BlazBlue: Cross Tag Battle**\n" +
                                  "\n" +
                                  $"Use the format **`{BotConfig.bot.cmdPrefix}maker [template]`** to view the names of characters with sprites for that title.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Basics_Page_2";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task SM_Tutorial_Spriteless_System_Page_2(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Cross-Dimensional Observation System No. XX",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | 💠 Return to Spriteless Scenes Menu\n" +
                       "Page 2 / 2"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "BBTAG’s System acts as a unique character with multiple textboxes to choose from.\n" +
                                  "\n" +
                                  "The default form can still be selected by setting the sprite number to `0`, or you can set the sprite number to `1` for her sentient form.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Spriteless_System_Page_2";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("💠"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task SM_Tutorial_Basics_Page_5(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Cross-compatibility",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | ▶️ Next Page\n" +
                       "Page 5 / 6"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "To use a character sprite in a template they don’t belong to, use a template keyword right before the character’s name when creating a scene.\n" +
                                  "\n" +
                                  "Some character sprites might be too small to appear normally in other templates. They’ll be formatted in other ways that are natural to the game’s aesthetics.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Basics_Page_5";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task SM_Tutorial_Basics_Page_1(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Persona Scene Maker",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "↩️ Return to Previous Menu | ▶️ Next Page\n" +
                       "Page 1 / 6"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "The scene maker lets you generate images resembling screenshots from the Persona series.\n" +
                                  "\n" +
                                  $"Each image is called a “scene” and can be generated with a variety of commands with the prefix **`{BotConfig.bot.cmdPrefix}maker`**.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Basics_Page_1";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("↩️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
Ejemplo n.º 14
0
        public static async Task SM_Tutorial_Anime_Frames_Page_2(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Using Animation Frames",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | ▶️ Next Page\n" +
                       "Page 2 / 3"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "If you string together numbers for the base sprite, an eye frame, and a mouth frame with hyphens, you can create even more varied expressions with your scenes.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Anime_Frames_Page_2";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task SM_Tutorial_Dual_Chara_Page_1(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Dual Character Scenes",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "↩️ Return to Tips & Tricks Menu | ▶️ Next Page\n" +
                       "Page 1 / 2"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  $"Type **`{BotConfig.bot.cmdPrefix}maker dual`** to start creating a scene with two characters. This is only possible with a select few templates, so choose the one you think fits best and follow the instructions provided.");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Dual_Chara_Page_1";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("↩️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
Ejemplo n.º 16
0
        public static async Task Legal_Notices_Main(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Legal Notices",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "↩️ Return to Help Menu"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription(
                "**Content: :copyright: ATLUS / SEGA / KOEI TECMO GAMES / ARC SYSTEM WORKS / FRENCH-BREAD / Rooster Teeth Productions, LLC. / Team ARCANA / Marvelous, Inc. / SUBTLE STYLE**\n" +
                "\n" +
                "\"PlayStation\", \"PS\", \"PS2\", \"PS3\", \"PS4\", \"PSP\", \"PSVITA\", and the \"PS\" Family logos are either registered trademarks or trademarks of Sony Interactive Entertainment Inc.\n" +
                "\n" +
                "Xbox 360, Xbox One, and the Xbox logos are either registered trademarks or trademarks of the Microsoft group of companies.\n" +
                "\n" +
                "Wii U and Nintendo Switch are trademarks of Nintendo.\n" +
                "\n" +
                "The ratings icon is a registered trademark of the Entertainment Software Association.\n" +
                "\n" +
                "All other trademarks are property of their respective owners.\n" +
                "\n" +
                "```Social Linker is not affiliated, associated, authorized, maintained, sponsored, endorsed by, or in any way officially connected with these trademark and copyright holders. Content intended with fair use.```");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "Legal_Notices_Main";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("↩️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
Ejemplo n.º 17
0
        public static async Task SM_Tutorial_VC_Cross_Page_3(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Using Expanded Template Keywords",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | 💠 Return to Version Control Tutorials\n" +
                       "Page 3 / 3"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "Like usual, you can also use these keywords to access version-specific character lists and sprite sheets.\n" +
                                  "\n" +
                                  "If you can master their usage, your scenes can become quite versatile!");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_VC_Cross_Page_3";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("💠"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
Ejemplo n.º 18
0
        public static async Task SM_Tutorial_VC_Cross_Page_2(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Template Keywords",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | ▶️ Next Page\n" +
                       "Page 2 / 3"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "Although template keywords usually follow your version control settings, you can bypass this with an expanded list of keywords that specify each version’s template.\n");

            embed.AddField("Persona Keywords", "" +
                           "<:P1_PS1:824469261316915220> `P1-PS1` - **Revelations: Persona**\n" +
                           "<:P1:751133115531133112> `P1-PSP` - **Persona (Remake)**");

            embed.AddField("Persona 2: Innocent Sin Keywords", "" +
                           "<:P2IS:788950080396328990> `P2IS-PS1` - **Persona 2: Innocent Sin (PlayStation®️)**\n" +
                           "<:P2IS:788950080396328990> `P2IS-PSP` - **Persona 2: Innocent Sin (Remake)**");

            embed.AddField("Persona 2: Eternal Punishment Keywords", "" +
                           "<:P2EP:788950163363463172> `P2EP-PS1` - **Persona 2: Eternal Punishment (PlayStation®️)**\n" +
                           "<:P2EP:788950163363463172> `P2EP-PSP` - **Persona 2: Eternal Punishment (Remake)**");

            embed.AddField("Persona 3 Keywords", "" +
                           "<:P3F:788949741681115187> `P3F` - **Persona 3 FES**\n" +
                           "<:P3P:751133116533309441> `P3P` - **Persona 3 Portable**");

            embed.AddField("Persona 4 Keywords", "" +
                           "<:P4:751133120530612274> `P4-PS2` - **Persona 4 (PlayStation®️ 2)**\n" +
                           "<:P4G:751133123479207956> `P4G` - **Persona 4 Golden**");

            embed.AddField("Persona 5 Keywords", "" +
                           "<:P5:751133123861020742> `P5-PS4` - **Persona 5 (PlayStation®️ 4)**\n" +
                           "<:P5R:751133123617488937> `P5R` - **Persona 5 Royal**");

            embed.AddField("Single Version Keywords", "" +
                           "<:P4AU:751133122342420572> `P4AU` - **Persona 4 Arena Ultimax**\n" +
                           "<:P4D:751133120346062859> `P4D` - **Persona 4: Dancing All Night**\n" +
                           "<:BBTAG:751133123013771617> `BBTAG` - **BlazBlue: Cross Tag Battle**");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_VC_Cross_Page_2";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
Ejemplo n.º 19
0
        public static async Task SM_Tutorial_VC_Main(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Scene Maker Tutorials: Version Control",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "↩️ Return to Help Menu"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.AddField(":one: Basic Tutorial",
                           "What is version control?");
            embed.AddField(":two: Auto-switching",
                           "Switch versions based on character.");

            /*embed.AddField(":three: Cross-compatibility",
             *  "Create scenes with cross-version sprites."); */

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_VC_Main";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("↩️"));
            reaction_list.Add(new Emoji("\u0031\ufe0f\u20e3")); // Keycap One
            reaction_list.Add(new Emoji("\u0032\ufe0f\u20e3")); // Keycap Two
            //reaction_list.Add(new Emoji("\u0033\ufe0f\u20e3")); // Keycap Three

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
        public static async Task SM_Tutorial_Basics_Page_4(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Creating a Scene",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "" +
                       "◀️ Previous Page | ▶️ Next Page\n" +
                       "Page 4 / 6"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription("" +
                                  "String together a character keyword, one of their sprite numbers, and the dialogue you want them to say within quotation marks to create a scene.\n" +
                                  "\n" +
                                  $"The template will form according to your settings, which you can adjust by typing **`{BotConfig.bot.cmdPrefix}settings`** and choosing [Scene Maker Settings].");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "SM_Tutorial_Basics_Page_4";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("◀️"));
            reaction_list.Add(new Emoji("▶️"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }
Ejemplo n.º 21
0
        public static async Task Help_Main_Menu(SocketGuildUser user, RestUserMessage message)
        {
            // Get the account information of the command's user.
            var account = UserInfoClasses.GetAccount(user);

            // Find the menu session associated with the current user.
            var menuSession = Global.MenuIdList.SingleOrDefault(x => x.User.Id == user.Id);

            var embed  = new EmbedBuilder();
            var author = new EmbedAuthorBuilder
            {
                Name    = "Social Linker Help",
                IconUrl = user.GetAvatarUrl()
            };

            embed.WithAuthor(author);

            var footer = new EmbedFooterBuilder
            {
                Text = "⚖️ Legal Notices | 📄 Credits | ❌ Close Menu"
            };

            embed.WithFooter(footer);

            // Determine the color and thumbnail for the embeded message
            embed.WithColor(EmbedSettings.Get_Profile_Embed_Color(account));
            embed.WithThumbnailUrl(EmbedSettings.Get_Profile_Help_Thumbnail(account));

            embed.WithDescription(
                "> **Tutorials**\n" +
                ":large_blue_diamond: **`Status Screens`**\n" +
                ":orange_circle: **`Scene Maker`**\n" +
                "\n" +
                "> **General Commands**\n" +
                $"`{BotConfig.bot.cmdPrefix}help`\n" +
                $"`{BotConfig.bot.cmdPrefix}settings`\n" +
                "\n" +
                "> **Social Commands**\n" +
                $"`{BotConfig.bot.cmdPrefix}hug [user]`\n" +
                $"`{BotConfig.bot.cmdPrefix}pat [user]`\n" +
                $"`{BotConfig.bot.cmdPrefix}slap [user]`\n" +
                $"`{BotConfig.bot.cmdPrefix}punch [user]`\n");
            embed.AddField("Links",
                           "[Social Linker Support](https://discord.gg/ZbEeZRjVvU)\n" +
                           "[Add Social Linker to your Server](https://discord.gg/ZbEeZRjVvU)\n" +
                           "");

            // Attempt editing the message if it hasn't been deleted by the user yet.
            // If it has, catch the exception, remove the menu entry from the global list, and return.
            try
            {
                // Remove all reactions from the current message.
                await message.RemoveAllReactionsAsync();

                // Edit the current active message by replacing it with the recently created embed.
                await message.ModifyAsync(x => {
                    x.Embed = embed.Build();
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);

                // Remove the menu entry from the global list.
                Global.MenuIdList.Remove(menuSession);

                return;
            }

            // Edit the menu session according to the current message.
            menuSession.CurrentMenu = "Help_Main_Menu";
            menuSession.MenuTimer   = new Timer()
            {
                // Create a timer that expires as a "time out" duration for the user.
                Interval  = MenuConfig.menu.timerDuration,
                AutoReset = false,
                Enabled   = true
            };

            // If the menu timer runs out, activate a function.
            menuSession.MenuTimer.Elapsed += (sender, e) => MenuTimer_Elapsed(sender, e, menuSession);

            // Create an empty list for reactions.
            List <IEmote> reaction_list = new List <IEmote> {
            };

            // Add needed emote reactions for the menu.
            reaction_list.Add(new Emoji("🔷"));
            reaction_list.Add(new Emoji("🟠"));
            reaction_list.Add(new Emoji("⚖️"));
            reaction_list.Add(new Emoji("📄"));
            reaction_list.Add(new Emoji("❌"));

            // Add the reactions to the message.
            _ = ReactionHandling.AddReactionsToMenu(message, reaction_list);
        }