Ejemplo n.º 1
0
        /// <summary>
        /// Creates the "world" with all 3 major elements:
        /// users, elevatorOS and elevatorModule
        /// </summary>
        /// <param name="users"></param>
        /// <param name="elevatorOS"></param>
        /// <param name="elevatorModule"></param>
        public World(List <User> users, ElevatorOS_IF elevatorOS,
                     ElevatorModule_IF elevatorModule)
        {
            m_elevatorOS     = elevatorOS;
            m_elevatorModule = elevatorModule;

            m_usersAll = new List <User>();
            m_usersAll.AddRange(users);
        }
Ejemplo n.º 2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="name">some random name</param>
        /// <param name="elevatorOs">the elevator OS that the user shall "talk to"</param>
        /// <param name="timeSlotRequest">when is the user coming along?</param>
        /// <param name="floorEntering">on what floor is he coming in? (button outside elevator on floor x)</param>
        /// <param name="floorLeaving">which floor does he want to go to? (buttton inside elevator, labelled "floor x")</param>
        public User(string name, ElevatorOS_IF elevatorOs, int timeSlotRequest, int floorEntering, int floorLeaving)
        {
            m_name = name;

            m_elevatorOS = elevatorOs;

            m_MinuteOfRequest = timeSlotRequest;
            m_floorEntering   = floorEntering;
            m_floorLeaving    = floorLeaving;
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Generate some users.
        /// </summary>
        /// <param name="elevatorOS"></param>
        /// <returns>a list of users</returns>
        private static List <User> GenerateUsers(ElevatorOS_IF elevatorOS)
        {
            List <User> users = new List <User>();
            int         time  = 0;

            for (int i = 0; i < 26; ++i)
            {
                var name = "User" + (char)(65 + i);

                time += userMatrix[i, 0];

                var floorEnter = userMatrix[i, 1];
                var floorLeave = userMatrix[i, 2];

                var user = new User(name, elevatorOS, time, floorEnter, floorLeave);

                users.Add(user);
            }

            return(users);
        }