private void Awake() { gameController = GameObject.FindGameObjectWithTag("GameController"); db = gameController.GetComponent <ElementDatabase>(); cam = GameObject.FindGameObjectWithTag("FPSCam").GetComponent <Camera>(); environment = GameObject.FindGameObjectWithTag("Environment"); }
private void Awake() { gameController = GameObject.FindGameObjectWithTag("GameController"); db = gameController.GetComponent <ElementDatabase>(); baseGround = GameObject.FindGameObjectWithTag("Environment"); }
Vector3 mousePos; //Where the mouse is // Start is called before the first frame update void Start() { hand = GameObject.FindGameObjectWithTag("Hand").transform; gameController = GameObject.FindGameObjectWithTag("GameController"); db = gameController.GetComponent <ElementDatabase>(); cam = GameObject.FindGameObjectWithTag("FPSCam").GetComponent <Camera>(); environment = GameObject.FindGameObjectWithTag("Environment"); blockLocations = gameController.GetComponent <BlockDatabase>(); }
void Awake() { gameController = GameObject.FindGameObjectWithTag("GameController"); eleDB = gameController.GetComponent <ElementDatabase>(); parent = GameObject.FindGameObjectWithTag("CombinationView").transform; activeElements = gameController.GetComponent <ActiveElements>(); comboDB = gameController.GetComponent <CombinationDatabase>(); inventory = gameController.GetComponent <Inventory>(); grid = GameObject.FindGameObjectWithTag("InventoryView").GetComponent <PopulateGrid>(); }
void Awake() { hand = GameObject.FindGameObjectWithTag("GodHand").transform; gameController = GameObject.FindGameObjectWithTag("GameController"); db = gameController.GetComponent <ElementDatabase>(); cam = GameObject.FindGameObjectWithTag("GodCam").GetComponent <Camera>(); environment = GameObject.FindGameObjectWithTag("Environment"); blockLocations = gameController.GetComponent <BlockDatabase>(); layerMask = layermask_to_layer(layer); }
public MainWindow() { InitializeComponent(); _ElementDatabase = new ElementDatabase(); _ElementDatabase.DatabaseLoaded += _ElementDatabase_DatabaseLoaded; _ElementDatabase.DatabaseChanged += _ElementDatabase_DatabaseChanged; _ElementDatabase.DatabaseSaved += _ElementDatabase_DatabaseSaved; _ElementDatabase.DatabaseError += _ElementDatabase_DatabaseError; _ElementDatabase.DatabaseOpenChanged += _ElementDatabase_DatabaseOpenChanged; _LastLocation = Path.GetDirectoryName(Path.GetFullPath(Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath))); }
public MainWindow() { InitializeComponent(); _ElementDatabase = new ElementDatabase(); _ElementDatabase.DatabaseLoaded += _ElementDatabase_DatabaseLoaded; _ElementDatabase.DatabaseError += _ElementDatabase_DatabaseError; _ElementDatabase.DiscoveredElementsChanged += _ElementDatabase_DiscoveredElementsChanged; _ElementDatabase.ProgressLoaded += _ElementDatabase_ProgressLoaded; _ElementDatabase.ProgressSaved += _ElementDatabase_ProgressSaved; _LastLocation = ExePath; }
// Use this for initialization void Awake() { globalData = GameObject.FindGameObjectWithTag("GameController"); elements = globalData.GetComponent<ElementDatabase>(); w = GameObject.FindGameObjectWithTag("Weather").GetComponent<WeatherSync>(); }
// Start is called before the first frame update void Start() { gameController = GameObject.FindGameObjectWithTag("GameController"); db = gameController.GetComponent <ElementDatabase>(); }
private void Awake() { gameController = GameObject.FindGameObjectWithTag("GameController"); inventory = gameController.GetComponent <Inventory>(); db = gameController.GetComponent <ElementDatabase>(); }