static public GameObject CreatePanelSize(Transform givenParent) { List <Image> images = new List <Image>(); ElementCreator.SpawnImageSize(images, givenParent.gameObject, Resources.panelTextures[7], new Color(0.357f, 0.373f, 0.471f, 1), new Vector2(0, 1), new Vector2(100, 100), new Vector3(0, 0, 0)); Image background = ElementCreator.SpawnImageOffset(new List <Image>(), images[0].gameObject, null, new Color(0, 0, 0, 0.8f), new Vector2(0, 1), new Vector2(UIConfig.panelPadding, UIConfig.panelPadding), new Vector2(-UIConfig.panelPadding, -UIConfig.panelPadding)); background.gameObject.AddComponent <RectMask2D>(); return(images[0].gameObject); }
static public RectTransform SpawnItemButton(GameObject root, int textCount, int givenID, Dictionary <int, List <Image> > images, Dictionary <int, List <TMPro.TextMeshProUGUI> > texts, bool isFallback = false) { images.Add(givenID, new List <Image>()); texts.Add(givenID, new List <TMPro.TextMeshProUGUI>()); ColorBlock colourBlockA = new ColorBlock(); colourBlockA.colorMultiplier = 1; colourBlockA.disabledColor = new Color(0, 0, 0, 0); colourBlockA.highlightedColor = new Color(0, 0, 0, 0); colourBlockA.normalColor = new Color(0, 0, 0, 0); colourBlockA.pressedColor = new Color(0, 0, 0, 0); Vector2 size = new Vector2(); size.x = UIConfig.itemButtonWidth + UIConfig.itemPaddingOuter * 2; size.y = UIConfig.itemButtonWidth + textCount * UIConfig.itemTextHeight + UIConfig.itemPaddingOuter * 2; GameObject item = ElementCreator.SpawnButtonSize(root, null, colourBlockA, new Vector2(0, 1), size, isFallback); GameObject scaler = ElementCreator.SpawnImageOffset(new List <Image>(), item, null, new Color(0, 0, 0, 0), new Vector2(0, 1), new Vector2(UIConfig.itemPaddingOuter, UIConfig.itemPaddingOuter), new Vector2(-UIConfig.itemPaddingOuter, -UIConfig.itemPaddingOuter)).gameObject; ElementCreator.SpawnImageOffset(new List <Image>(), scaler, Resources.panelTextures[1], new Color(0.286f, 0.286f, 0.286f, 1), new Vector2(0, 1), new Vector2(-2, textCount * UIConfig.itemTextHeight - 2), new Vector2(2, 2)); for (int textIndex = 0; textIndex < textCount; textIndex++) { ElementCreator.SpawnImageOffset(new List <Image>(), scaler, Resources.panelTextures[1], new Color(0.286f, 0.286f, 0.286f, 1), new Vector2(0, 1), new Vector2(-2, textIndex * UIConfig.itemTextHeight - 2), new Vector2(2, -UIConfig.itemButtonWidth - (textCount - 1 - textIndex) * UIConfig.itemTextHeight + UIConfig.itemPaddingInner + 2)); ElementCreator.SpawnImageOffset(new List <Image>(), scaler, Resources.panelTextures[0], new Color(0.120f, 0.120f, 0.120f, 1), new Vector2(0, 1), new Vector2(-2, textIndex * UIConfig.itemTextHeight - 2), new Vector2(2, -UIConfig.itemButtonWidth - (textCount - 1 - textIndex) * UIConfig.itemTextHeight + UIConfig.itemPaddingInner + 2)); } ElementCreator.SpawnImageOffset(images[givenID], scaler, Resources.tierTextures[Data.GetItemTier(givenID)], new Color(1, 1, 1), new Vector2(0, 1), new Vector2(UIConfig.itemPaddingInner, textCount * UIConfig.itemTextHeight + UIConfig.itemPaddingInner), new Vector2(-UIConfig.itemPaddingInner, -UIConfig.itemPaddingInner)); Sprite itemImage = null; if (Data.allItemIDs.ContainsKey(givenID)) { itemImage = RoR2.ItemCatalog.GetItemDef(Data.allItemIDs[givenID]).pickupIconSprite; } else if (Data.allEquipmentIDs.ContainsKey(givenID)) { itemImage = RoR2.EquipmentCatalog.GetEquipmentDef(Data.allEquipmentIDs[givenID]).pickupIconSprite; } ElementCreator.SpawnImageOffset(images[givenID], scaler, itemImage, new Color(1, 1, 1), new Vector2(0, 1), new Vector2(UIConfig.itemPaddingInner, textCount * UIConfig.itemTextHeight + UIConfig.itemPaddingInner), new Vector2(-UIConfig.itemPaddingInner, -UIConfig.itemPaddingInner)); ElementCreator.SpawnImageOffset(images[givenID], scaler, Resources.panelTextures[1], new Color(0.988f, 1.000f, 0.693f, 0.733f), new Vector2(0.5f, 0), new Vector2(1, textCount * UIConfig.itemTextHeight + 1), new Vector2(-1, -1)); ElementCreator.SpawnImageSize(images[givenID], images[givenID][images[givenID].Count - 1].gameObject, Resources.panelTextures[6], new Color(0.988f, 1.000f, 0.693f, 0.733f), new Vector2(0.5f, 0.5f), new Vector2(20, 20), new Vector3(0, 3, 0)); for (int textIndex = 0; textIndex < textCount; textIndex++) { ElementCreator.SpawnTextOffset(texts[givenID], scaler, new Color(1, 1, 1), 24, 1, new Vector2(UIConfig.itemPaddingInner, textIndex * UIConfig.itemTextHeight + UIConfig.itemPaddingInner), new Vector2(-UIConfig.itemPaddingInner, -UIConfig.itemButtonWidth - (textCount - 1 - textIndex) * UIConfig.itemTextHeight - UIConfig.itemPaddingInner)); texts[givenID][texts[givenID].Count - 1].text = ""; } ColorBlock colourBlockB = new ColorBlock(); colourBlockB.colorMultiplier = 1; colourBlockB.disabledColor = new Color(1, 1, 1, 1); colourBlockB.highlightedColor = new Color(1, 1, 1, 1); colourBlockB.normalColor = new Color(1, 1, 1, 1); colourBlockB.pressedColor = new Color(0.8f, 0.8f, 0.8f, 1); /* * GameObject highlight = ElementCreator.SpawnButtonOffset(item, Resources.resources.panelTextures[5], colourBlockB); * highlight.GetComponent<RoR2.UI.HGButton>().showImageOnHover = false; * RectTransform highlightTransform = highlight.GetComponent<RectTransform>(); * highlightTransform.offsetMin = new Vector2(-5, -5); * highlightTransform.offsetMax = new Vector2(5, 5); * item.GetComponent<RoR2.UI.HGButton>().imageOnHover = highlight.GetComponent<Image>(); */ Image highlight = ElementCreator.SpawnImageOffset(new List <Image>(), scaler, Resources.panelTextures[5], new Color(1, 1, 1, 1), new Vector2(0.5f, 0.5f), new Vector2(-5, -5), new Vector2(5, 5)); item.GetComponent <RoR2.UI.HGButton>().imageOnHover = highlight.GetComponent <Image>(); RoR2.UI.TooltipProvider tooltipProvider = item.AddComponent <RoR2.UI.TooltipProvider>(); tooltipProvider.titleColor = Resources.colours[Data.GetItemTier(givenID)]; tooltipProvider.bodyColor = Resources.colours[6]; if (Data.allItemIDs.ContainsKey(givenID)) { tooltipProvider.titleToken = RoR2.ItemCatalog.GetItemDef(Data.allItemIDs[givenID]).nameToken; tooltipProvider.bodyToken = RoR2.ItemCatalog.GetItemDef(Data.allItemIDs[givenID]).descriptionToken; } else if (Data.allEquipmentIDs.ContainsKey(givenID)) { tooltipProvider.titleToken = RoR2.EquipmentCatalog.GetEquipmentDef(Data.allEquipmentIDs[givenID]).nameToken; tooltipProvider.bodyToken = RoR2.EquipmentCatalog.GetEquipmentDef(Data.allEquipmentIDs[givenID]).descriptionToken; } PointerClick pointerClick = item.AddComponent <PointerClick>(); pointerClick.eventSystem = item.GetComponent <RoR2.UI.MPEventSystemLocator>().eventSystem; pointerClick.onLeftClick.AddListener(() => { Data.LeftClick(givenID); }); pointerClick.onRightClick.AddListener(() => { Data.RightClick(givenID); }); return(item.GetComponent <RectTransform>()); }
static public GameObject CreateScroll(RectTransform rootTransform, int rows, int textCount, List <int> items, float width, Vector3 position, Dictionary <int, List <Image> > images, Dictionary <int, List <TMPro.TextMeshProUGUI> > texts) { Vector2 size = new Vector2(); size.x = width; size.y = (UIConfig.itemButtonWidth + textCount * UIConfig.itemTextHeight + UIConfig.itemPaddingOuter * 2) * rows + UIConfig.scrollPadding * 2 + UIConfig.panelPadding * 2; GameObject itemsScroll = ElementCreator.SpawnImageSize(new List <Image>(), rootTransform.gameObject, null, new Color(0, 0, 0, 0), new Vector2(0, 1), size, position); itemsScroll.name = "Scroll"; ScrollRect itemsScrollScroll = itemsScroll.AddComponent <ScrollRect>(); itemsScrollScroll.horizontal = true; itemsScrollScroll.vertical = false; itemsScrollScroll.horizontalScrollbar = null; itemsScrollScroll.verticalScrollbar = null; itemsScrollScroll.movementType = ScrollRect.MovementType.Clamped; itemsScrollScroll.inertia = false; itemsScrollScroll.scrollSensitivity = 50; itemsScroll.AddComponent <RoR2.UI.MPEventSystemLocator>(); itemsScroll.AddComponent <RoR2.UI.ScrollToSelection>(); GameObject scrollbar = new GameObject("Scroll Bar"); scrollbar.transform.parent = itemsScroll.transform; CanvasGroup canvasGroup = scrollbar.AddComponent <CanvasGroup>(); canvasGroup.blocksRaycasts = false; canvasGroup.interactable = false; scrollbar.AddComponent <RoR2.UI.MPEventSystemLocator>(); RoR2.UI.MPScrollbar scrollbarScrollbar = scrollbar.AddComponent <RoR2.UI.MPScrollbar>(); scrollbarScrollbar.direction = Scrollbar.Direction.LeftToRight; itemsScrollScroll.horizontalScrollbar = scrollbarScrollbar; GameObject panel = PanelCreator.CreatePanel(itemsScroll.transform); itemsScrollScroll.viewport = panel.transform.GetChild(0).GetComponent <RectTransform>(); Image itemsContentImage = ElementCreator.SpawnImageOffset(new List <Image>(), panel.transform.GetChild(0).gameObject, null, new Color(0, 0, 0, 0), new Vector2(0, 1), new Vector2(0, 0), new Vector2(0, 0)); itemsContentImage.raycastTarget = true; GameObject itemsContent = itemsContentImage.gameObject; RectTransform itemsContentTransform = itemsContentImage.GetComponent <RectTransform>(); int itemsPerRow = Mathf.CeilToInt(items.Count * 1f / rows); int itemsInBottomRow = items.Count - itemsPerRow * (rows - 1); itemsContentTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Max(UIConfig.scrollPadding * 2 + (UIConfig.itemButtonWidth + UIConfig.itemPaddingOuter * 2) * itemsPerRow, itemsScrollScroll.viewport.rect.width)); List <RectTransform> itemButtons = new List <RectTransform>(); for (int index = 0; index < items.Count; index++) { itemButtons.Add(ButtonCreator.SpawnItemButton(itemsContent, textCount, items[index], images, texts)); } itemsScrollScroll.content = itemsContentTransform; itemsScrollScroll.horizontalNormalizedPosition = 0.5f; for (int row = 0; row < rows; row++) { for (int collumn = 0; collumn < itemsPerRow; collumn++) { if (row * itemsPerRow + collumn < itemButtons.Count) { float offset = (itemsContentTransform.rect.width - UIConfig.scrollPadding * 2 - (UIConfig.itemButtonWidth + UIConfig.itemPaddingOuter * 2) * itemsPerRow) / 2f; if (row == rows - 1) { offset += (itemsPerRow - itemsInBottomRow) * (UIConfig.itemButtonWidth + UIConfig.itemPaddingOuter * 2) / 2f; } itemButtons[row * itemsPerRow + collumn].localPosition = new Vector3(UIConfig.scrollPadding + collumn * (UIConfig.itemButtonWidth + UIConfig.itemPaddingOuter * 2) + offset, -UIConfig.scrollPadding - row * (UIConfig.itemButtonWidth + textCount * UIConfig.itemTextHeight + UIConfig.itemPaddingOuter * 2), 0); } } } return(itemsScroll); }